My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Royal Ghost Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Fisherman Night Witch
Giant Snowball
Bats Guards Fisherman Night Witch
Zap
Bats Guards Fisherman Night Witch
Barbarian Barrel
Guards Royal Ghost Night Witch
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Guards Royal Ghost Fisherman Night Witch
Fireball
Fisherman Night Witch
Poison
Bats Guards Fisherman Night Witch
Lightning
Ice Golem Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Guards Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Guards Royal Ghost Fisherman Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Fisherman
Ice Golem
Bats
Giant
Bats Night Witch Guards The Log Royal Ghost Fisherman
Guards
Giant The Log
The Log
Giant Guards Fisherman
Royal Ghost
Giant Fisherman
Fisherman
Bats Giant The Log Royal Ghost
Night Witch
Giant

Defense Synergies 2 11

Bats
Ice Golem The Log Fisherman
Ice Golem
Night Witch Bats Guards The Log Royal Ghost Fisherman
Giant
Guards
Fisherman Ice Golem The Log
The Log
Bats Ice Golem Guards Royal Ghost Fisherman Night Witch
Royal Ghost
Ice Golem The Log
Fisherman
Guards Bats Ice Golem The Log
Night Witch
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Bats The Log Fisherman Night Witch
Fisherman Bats Night Witch
Night Witch Bats Guards Fisherman
The Log
The Log Bats Guards Royal Ghost Night Witch
Bats Night Witch
Ice Golem The Log
Fisherman Night Witch
Guards Ice Golem Royal Ghost Fisherman Night Witch
Bats Guards Ice Golem The Log Royal Ghost Fisherman Night Witch
Bats Night Witch
Night Witch Bats Guards The Log
Bats Guards The Log Royal Ghost Night Witch
The Log Fisherman
Bats Fisherman Night Witch
Bats Guards The Log Royal Ghost Fisherman Night Witch
The Log Bats Ice Golem Guards Royal Ghost Fisherman
Fisherman
Royal Ghost Bats Guards The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Royal Ghost Fisherman
Ice Golem The Log Royal Ghost Fisherman
Guards Bats Ice Golem The Log Fisherman
Guards Bats Ice Golem The Log Fisherman Night Witch
Guards Fisherman Night Witch
Bats Ice Golem
Guards Bats Ice Golem Night Witch
Fisherman
Bats Ice Golem The Log
Guards
Bats Guards
Guards The Log
Ice Golem Guards Night Witch
Guards Bats Ice Golem The Log Fisherman Night Witch
Bats Ice Golem The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards The Log Royal Ghost
The Log Royal Ghost Fisherman
The Log
Ice Golem Guards The Log
The Log
Bats Ice Golem
The Log
The Log Ice Golem
The Log Fisherman
Bats Guards Fisherman Night Witch
The Log Fisherman
Ice Golem The Log Fisherman
Fisherman
Ice Golem The Log Fisherman
The Log
The Log
Bats Fisherman Night Witch
The Log Fisherman
The Log
The Log Night Witch
The Log Fisherman
The Log
Ice Golem The Log
Fisherman
The Log Royal Ghost Fisherman
The Log Fisherman
The Log Fisherman
Bats Ice Golem Night Witch
Bats Guards
Night Witch
The Log Night Witch
The Log
Bats Guards Night Witch
The Log
The Log Ice Golem
Bats Guards The Log
Bats
The Log Royal Ghost

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