My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Miner Night Witch
Giant Snowball
Fire Spirit Spear Goblins Archers Witch Miner Night Witch
Zap
Fire Spirit Spear Goblins Archers Witch Night Witch
Barbarian Barrel
Fire Spirit Spear Goblins Archers Witch Night Witch
The Log
Fire Spirit Spear Goblins Archers Witch
Earthquake
Spear Goblins Archers Witch
Arrows
Fire Spirit Spear Goblins Archers Witch Night Witch
Royal Delivery
Fire Spirit Spear Goblins Archers Witch Miner Night Witch
Fireball
Archers Witch Night Witch
Poison
Spear Goblins Archers Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Golem Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Barbarian Barrel Archers Miner Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Barbarian Barrel Archers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Golem
Spear Goblins
Barbarian Barrel Miner Golem
Archers
Barbarian Barrel Golem Miner
Barbarian Barrel
Spear Goblins Archers Golem Miner
Witch
Golem Miner
Golem
Night Witch Fire Spirit Spear Goblins Archers Barbarian Barrel Witch
Miner
Fire Spirit Spear Goblins Archers Barbarian Barrel Witch
Night Witch
Golem

Defense Synergies 1 8

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Archers Barbarian Barrel Night Witch
Archers
Barbarian Barrel Spear Goblins Witch
Barbarian Barrel
Archers Spear Goblins Witch Miner Night Witch
Witch
Archers Barbarian Barrel
Golem
Miner
Barbarian Barrel
Night Witch
Spear Goblins Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel
Witch Night Witch
Witch Fire Spirit Archers Night Witch
Witch Night Witch
Barbarian Barrel
Barbarian Barrel Fire Spirit Spear Goblins Archers Night Witch
Fire Spirit Spear Goblins Archers Witch Night Witch
Barbarian Barrel
Witch Night Witch
Fire Spirit Spear Goblins Archers Barbarian Barrel Miner Night Witch
Archers Witch Spear Goblins Barbarian Barrel Night Witch
Spear Goblins Archers Witch Night Witch
Night Witch Fire Spirit Witch
Fire Spirit Barbarian Barrel Witch Night Witch
Witch Night Witch
Fire Spirit Spear Goblins Archers Barbarian Barrel Witch Night Witch
Barbarian Barrel Witch Fire Spirit Spear Goblins Archers
Fire Spirit Spear Goblins Archers Barbarian Barrel Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Barbarian Barrel Witch
Archers Barbarian Barrel Miner
Spear Goblins Witch
Barbarian Barrel Night Witch
Witch Night Witch
Fire Spirit Archers Witch
Spear Goblins Archers Witch Night Witch
Spear Goblins Barbarian Barrel Witch
Witch
Witch
Witch Night Witch
Archers Witch
Witch Spear Goblins Archers Barbarian Barrel Night Witch
Archers Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Miner
Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Spear Goblins Witch
Fire Spirit Archers Witch
Fire Spirit Barbarian Barrel
Miner
Fire Spirit Night Witch
Miner Barbarian Barrel
Fire Spirit Archers
Fire Spirit Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Night Witch
Fire Spirit Archers Barbarian Barrel
Fire Spirit Barbarian Barrel Witch Miner
Night Witch
Barbarian Barrel
Fire Spirit Barbarian Barrel Witch
Witch
Miner Barbarian Barrel Witch
Witch Miner
Miner Barbarian Barrel
Fire Spirit Archers Witch Night Witch
Witch
Night Witch
Miner Night Witch
Fire Spirit Spear Goblins Archers Barbarian Barrel Witch Night Witch
Fire Spirit Archers Witch
Barbarian Barrel
Miner
Witch
Witch
Barbarian Barrel Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: