My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Zappies Barbarian Hut Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Elite Barbarians Miner Lava Hound
Giant Snowball
Spear Goblins Bomber Zappies Miner Lava Hound
Zap
Spear Goblins Bomber Zappies Lava Hound
Barbarian Barrel
Spear Goblins Bomber Elite Barbarians Zappies Barbarian Hut
The Log
Spear Goblins Bomber Elite Barbarians Zappies Barbarian Hut
Earthquake
Spear Goblins Bomber Zappies Barbarian Hut
Arrows
Spear Goblins Bomber Zappies Lava Hound
Royal Delivery
Spear Goblins Bomber Elite Barbarians Zappies Miner Lava Hound
Fireball
Bomber Elite Barbarians Zappies Barbarian Hut Lava Hound
Poison
Spear Goblins Bomber Zappies Barbarian Hut Lava Hound
Lightning
Elite Barbarians Barbarian Hut
Rocket
Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Miner Zappies Elite Barbarians Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Miner Zap Elite Barbarians Zappies
Bomber
Zap Elite Barbarians Barbarian Hut Miner
Zap
Elite Barbarians Miner Spear Goblins Bomber Zappies Barbarian Hut Lava Hound
Elite Barbarians
Zap Spear Goblins Bomber Zappies
Zappies
Spear Goblins Zap Elite Barbarians Miner Lava Hound
Barbarian Hut
Spear Goblins Bomber Zap Miner
Miner
Spear Goblins Zap Lava Hound Bomber Zappies Barbarian Hut
Lava Hound
Miner Zap Zappies

Defense Synergies 0 10

Spear Goblins
Zap Zappies Barbarian Hut
Bomber
Zap Barbarian Hut Miner
Zap
Spear Goblins Bomber Elite Barbarians Zappies Barbarian Hut Miner
Elite Barbarians
Zap
Zappies
Spear Goblins Zap
Barbarian Hut
Spear Goblins Bomber Zap
Miner
Bomber Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Bomber Zap Zappies
Elite Barbarians Barbarian Hut Bomber Zap Zappies
Barbarian Hut Bomber Elite Barbarians Zappies
Elite Barbarians Barbarian Hut Bomber Zappies
Bomber Elite Barbarians
Spear Goblins Bomber Zap Zappies
Spear Goblins Zap Zappies Barbarian Hut
Barbarian Hut Zap
Zappies Barbarian Hut Elite Barbarians
Elite Barbarians Spear Goblins Bomber Zappies Miner
Spear Goblins Bomber Zap Zappies
Spear Goblins Zap Zappies Barbarian Hut
Barbarian Hut Bomber Zap Elite Barbarians Zappies
Bomber Barbarian Hut Zap Zappies
Elite Barbarians Barbarian Hut Zappies
Barbarian Hut Zap Elite Barbarians Zappies
Barbarian Hut Bomber Elite Barbarians Zappies
Spear Goblins Bomber Zap Elite Barbarians Zappies Barbarian Hut
Zap Spear Goblins Bomber Zappies Barbarian Hut
Barbarian Hut Elite Barbarians Zappies
Bomber Spear Goblins Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Zap Elite Barbarians Zappies
Bomber Zap Elite Barbarians Miner
Zappies Spear Goblins Zap Elite Barbarians Barbarian Hut
Zap Elite Barbarians Zappies Barbarian Hut
Barbarian Hut Elite Barbarians Zappies
Zap Zappies
Spear Goblins Elite Barbarians Zappies Barbarian Hut
Elite Barbarians Zappies Barbarian Hut
Zap Spear Goblins Elite Barbarians Zappies Barbarian Hut
Zappies Barbarian Hut
Elite Barbarians Zappies
Zap Elite Barbarians
Elite Barbarians Zappies Barbarian Hut
Bomber Zappies Barbarian Hut
Elite Barbarians Zappies Spear Goblins Bomber Zap Barbarian Hut
Bomber Zap Elite Barbarians Zappies Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap Miner
Barbarian Hut Miner
Barbarian Hut
Bomber Zap
Spear Goblins Zap
Bomber
Zap Barbarian Hut
Miner Zap
Elite Barbarians
Miner Zap
Zap
Elite Barbarians Barbarian Hut Miner
Zap Elite Barbarians Barbarian Hut
Spear Goblins Bomber Zap Barbarian Hut
Barbarian Hut
Bomber
Bomber Zap
Bomber Zap Miner
Zap Barbarian Hut
Zap Bomber
Miner Zap
Zap Miner
Miner Zap
Elite Barbarians Zap
Zap Zappies
Elite Barbarians
Bomber Zap Miner
Zap Zappies
Zap Spear Goblins Zappies Barbarian Hut
Zap Zappies
Miner
Bomber Zap
Zap
Elite Barbarians
Zap Elite Barbarians Zappies
Zap Zappies
Zap Miner

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