My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Barbarian Hut Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Ram Rider
Giant Snowball
Goblins Spear Goblins Electro Dragon Ram Rider
Zap
Goblins Spear Goblins Royal Giant Ram Rider
Barbarian Barrel
Goblins Spear Goblins Valkyrie Barbarian Hut
The Log
Goblins Spear Goblins Royal Giant Barbarian Hut Ram Rider
Earthquake
Spear Goblins Barbarian Hut
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Valkyrie Electro Dragon Ram Rider
Fireball
Barbarian Hut Electro Dragon Ram Rider
Poison
Spear Goblins Barbarian Hut Electro Dragon
Lightning
Valkyrie Barbarian Hut Electro Dragon Ram Rider
Rocket
Valkyrie Barbarian Hut Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Valkyrie Electro Dragon Ram Rider Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Earthquake Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Spear Goblins
Valkyrie Barbarian Hut Royal Giant Earthquake Ram Rider
Royal Giant
Earthquake Goblins Spear Goblins Barbarian Hut Electro Dragon
Earthquake
Royal Giant Spear Goblins Barbarian Hut Ram Rider
Valkyrie
Spear Goblins Goblins Barbarian Hut Electro Dragon Ram Rider
Barbarian Hut
Spear Goblins Royal Giant Earthquake Valkyrie Electro Dragon Ram Rider
Electro Dragon
Royal Giant Valkyrie Barbarian Hut
Ram Rider
Spear Goblins Earthquake Valkyrie Barbarian Hut

Defense Synergies 0 8

Goblins
Electro Dragon
Spear Goblins
Earthquake Valkyrie Barbarian Hut Electro Dragon
Royal Giant
Earthquake
Spear Goblins Barbarian Hut
Valkyrie
Spear Goblins Electro Dragon
Barbarian Hut
Spear Goblins Earthquake Electro Dragon
Electro Dragon
Goblins Spear Goblins Valkyrie Barbarian Hut
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Spear Goblins Valkyrie Electro Dragon Ram Rider
Barbarian Hut Goblins Valkyrie Electro Dragon Ram Rider
Barbarian Hut Ram Rider Goblins Valkyrie Electro Dragon
Barbarian Hut Goblins Valkyrie Electro Dragon Ram Rider
Earthquake Valkyrie
Goblins Spear Goblins Earthquake Valkyrie Electro Dragon
Ram Rider Spear Goblins Barbarian Hut Electro Dragon
Earthquake Barbarian Hut Valkyrie Electro Dragon Ram Rider
Barbarian Hut Goblins
Goblins Spear Goblins Valkyrie
Goblins Valkyrie Spear Goblins Earthquake Electro Dragon Ram Rider
Spear Goblins Barbarian Hut Electro Dragon Ram Rider
Barbarian Hut Earthquake Valkyrie Electro Dragon Ram Rider
Valkyrie Barbarian Hut Goblins Earthquake Electro Dragon
Barbarian Hut Ram Rider
Barbarian Hut Ram Rider
Barbarian Hut Goblins Valkyrie Electro Dragon
Goblins Spear Goblins Valkyrie Barbarian Hut Electro Dragon Ram Rider
Earthquake Valkyrie Spear Goblins Barbarian Hut Electro Dragon Ram Rider
Barbarian Hut Ram Rider
Valkyrie Goblins Spear Goblins Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Goblins Spear Goblins
Valkyrie Electro Dragon
Goblins Spear Goblins Valkyrie Barbarian Hut Electro Dragon Ram Rider
Valkyrie Barbarian Hut Ram Rider
Barbarian Hut Valkyrie Ram Rider
Electro Dragon Ram Rider
Goblins Spear Goblins Valkyrie Barbarian Hut Ram Rider
Valkyrie Barbarian Hut
Electro Dragon Goblins Spear Goblins Valkyrie Barbarian Hut
Barbarian Hut
Valkyrie Electro Dragon
Valkyrie
Valkyrie Barbarian Hut Ram Rider
Valkyrie Barbarian Hut Electro Dragon
Electro Dragon Goblins Spear Goblins Valkyrie Barbarian Hut
Valkyrie Earthquake Barbarian Hut Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Barbarian Hut Electro Dragon
Electro Dragon Ram Rider
Earthquake Barbarian Hut Electro Dragon
Earthquake Valkyrie Barbarian Hut
Earthquake Valkyrie
Spear Goblins Electro Dragon Ram Rider
Earthquake
Earthquake Barbarian Hut Electro Dragon Ram Rider
Electro Dragon Ram Rider
Goblins Electro Dragon
Earthquake Valkyrie Electro Dragon Ram Rider
Electro Dragon
Earthquake Barbarian Hut
Earthquake Electro Dragon
Earthquake Barbarian Hut
Earthquake Spear Goblins Barbarian Hut Electro Dragon
Earthquake Barbarian Hut Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Valkyrie Electro Dragon
Earthquake
Earthquake Barbarian Hut Electro Dragon
Earthquake Valkyrie Electro Dragon
Earthquake Electro Dragon Ram Rider
Electro Dragon Ram Rider
Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Spear Goblins Barbarian Hut Electro Dragon
Electro Dragon Ram Rider
Valkyrie Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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