My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Miner
Zap
Fire Spirit Spear Goblins Bats Goblin Giant
Barbarian Barrel
Fire Spirit Spear Goblins
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats
Royal Delivery
Fire Spirit Spear Goblins Bats Miner
Fireball
Poison
Spear Goblins Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Freeze Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Earthquake Miner Freeze Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Giant
Spear Goblins
Miner Earthquake Goblin Giant Mega Knight
Bats
Miner Mega Knight Goblin Giant
Earthquake
Spear Goblins Goblin Giant Mega Knight
Freeze
Goblin Giant
Fire Spirit Spear Goblins Bats Earthquake
Miner
Fire Spirit Spear Goblins Bats Mega Knight
Mega Knight
Bats Spear Goblins Earthquake Miner

Defense Synergies 0 12

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Bats Earthquake Goblin Giant Mega Knight
Bats
Spear Goblins Earthquake Freeze Goblin Giant Mega Knight
Earthquake
Spear Goblins Bats Mega Knight
Freeze
Bats Mega Knight
Goblin Giant
Spear Goblins Bats
Miner
Mega Knight
Mega Knight
Spear Goblins Bats Earthquake Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Goblin Giant
Bats Mega Knight
Mega Knight Fire Spirit Bats Freeze
Bats Mega Knight
Earthquake Mega Knight
Freeze Fire Spirit Spear Goblins Bats Earthquake Mega Knight
Bats Fire Spirit Spear Goblins Freeze
Earthquake Goblin Giant Mega Knight
Fire Spirit Spear Goblins Miner Mega Knight
Bats Spear Goblins Earthquake Freeze Goblin Giant Mega Knight
Spear Goblins Bats
Mega Knight Fire Spirit Bats Earthquake Freeze
Fire Spirit Mega Knight Bats Earthquake Freeze
Mega Knight
Freeze Mega Knight
Mega Knight Bats
Fire Spirit Mega Knight Spear Goblins Bats
Earthquake Freeze Fire Spirit Spear Goblins Bats Mega Knight
Mega Knight Fire Spirit Spear Goblins Bats Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Miner Mega Knight
Mega Knight Spear Goblins Bats Goblin Giant
Mega Knight Bats Goblin Giant
Goblin Giant Mega Knight
Fire Spirit Bats Freeze Goblin Giant
Spear Goblins Bats Goblin Giant
Mega Knight Goblin Giant
Freeze Mega Knight Spear Goblins Bats
Goblin Giant
Mega Knight Bats
Mega Knight Goblin Giant
Mega Knight Goblin Giant
Mega Knight
Spear Goblins Bats Freeze Goblin Giant
Bats Mega Knight Earthquake Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Miner
Earthquake Goblin Giant Miner
Earthquake Freeze
Fire Spirit Earthquake Mega Knight
Fire Spirit Spear Goblins Bats Freeze Goblin Giant
Fire Spirit Earthquake
Earthquake Fire Spirit Freeze
Miner
Fire Spirit Bats
Miner Earthquake
Fire Spirit
Earthquake Fire Spirit Miner
Earthquake Freeze
Earthquake
Earthquake Spear Goblins
Earthquake Mega Knight
Earthquake Freeze
Bats
Fire Spirit Earthquake Mega Knight
Fire Spirit Earthquake Miner Mega Knight
Earthquake Mega Knight
Earthquake
Earthquake Freeze Fire Spirit Mega Knight
Miner Earthquake
Miner Mega Knight
Miner
Fire Spirit Bats
Bats Freeze
Earthquake Miner Mega Knight
Freeze
Mega Knight
Earthquake
Earthquake Fire Spirit Spear Goblins Bats Freeze
Fire Spirit
Freeze
Miner Mega Knight
Earthquake
Mega Knight
Bats Freeze
Bats
Freeze Goblin Giant Miner Mega Knight

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