My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Dark Prince Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Dark Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Bandit
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang Dark Prince Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Valkyrie Dark Prince Bandit
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Baby Dragon Dark Prince Bandit
Fireball
Goblin Gang Baby Dragon Bandit
Poison
Bats Goblin Gang
Lightning
Valkyrie Baby Dragon Dark Prince Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Bandit Valkyrie Baby Dragon Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Earthquake Bandit

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Dark Prince Goblin Giant Bandit
Goblin Gang
Valkyrie Baby Dragon Dark Prince Goblin Giant Bandit
Earthquake
Dark Prince Goblin Giant
Valkyrie
Bats Goblin Gang Baby Dragon Dark Prince Bandit
Baby Dragon
Bats Goblin Gang Valkyrie Dark Prince Goblin Giant Bandit
Dark Prince
Bats Goblin Gang Earthquake Valkyrie Baby Dragon Goblin Giant Bandit
Goblin Giant
Bats Goblin Gang Earthquake Baby Dragon Dark Prince Bandit
Bandit
Bats Goblin Gang Valkyrie Baby Dragon Dark Prince Goblin Giant

Defense Synergies 0 14

Bats
Earthquake Valkyrie Baby Dragon Dark Prince Goblin Giant Bandit
Goblin Gang
Valkyrie Dark Prince Bandit
Earthquake
Bats
Valkyrie
Bats Goblin Gang Baby Dragon Bandit
Baby Dragon
Bats Valkyrie Dark Prince Bandit
Dark Prince
Bats Goblin Gang Baby Dragon Bandit
Goblin Giant
Bats
Bandit
Bats Goblin Gang Valkyrie Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Baby Dragon Goblin Giant
Bats Goblin Gang Valkyrie Dark Prince Bandit
Goblin Gang Bats Valkyrie Dark Prince Bandit
Bats Goblin Gang Valkyrie Dark Prince Bandit
Earthquake Valkyrie Dark Prince
Goblin Gang Bats Earthquake Valkyrie Baby Dragon Dark Prince Bandit
Bats Goblin Gang Baby Dragon
Earthquake Valkyrie Baby Dragon Goblin Giant Bandit
Goblin Gang
Goblin Gang Valkyrie Dark Prince Bandit
Bats Goblin Gang Valkyrie Earthquake Baby Dragon Dark Prince Goblin Giant Bandit
Bats Goblin Gang Baby Dragon
Bats Goblin Gang Earthquake Valkyrie Dark Prince Bandit
Valkyrie Bats Goblin Gang Earthquake Baby Dragon Dark Prince
Goblin Gang Bandit
Goblin Gang Bandit
Bats Goblin Gang Valkyrie Dark Prince
Bats Goblin Gang Valkyrie Baby Dragon Dark Prince Bandit
Earthquake Valkyrie Baby Dragon Bats Dark Prince Bandit
Goblin Gang Valkyrie Dark Prince Bats Earthquake Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Bandit
Bandit Goblin Gang Valkyrie Baby Dragon
Goblin Gang Bandit Bats Valkyrie Dark Prince Goblin Giant
Goblin Gang Valkyrie Dark Prince Bats Goblin Giant Bandit
Goblin Gang Valkyrie Dark Prince Goblin Giant Bandit
Bats Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Dark Prince Bats Valkyrie Goblin Giant Bandit
Valkyrie Dark Prince Goblin Giant
Bats Valkyrie Baby Dragon Dark Prince Bandit
Goblin Gang Goblin Giant
Bats Valkyrie Dark Prince
Valkyrie Dark Prince Goblin Giant
Dark Prince Goblin Gang Valkyrie Goblin Giant Bandit
Valkyrie Baby Dragon
Goblin Gang Bats Valkyrie Baby Dragon Dark Prince Goblin Giant
Bats Valkyrie Earthquake Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Earthquake Baby Dragon Goblin Giant Bandit
Earthquake Valkyrie Dark Prince
Earthquake Valkyrie Baby Dragon Dark Prince
Bats Baby Dragon Goblin Giant
Earthquake Baby Dragon
Earthquake Baby Dragon
Bandit
Bats Goblin Gang
Earthquake Valkyrie Dark Prince Bandit
Baby Dragon
Earthquake Baby Dragon Bandit
Earthquake Baby Dragon Bandit
Earthquake Baby Dragon
Earthquake Baby Dragon Bandit
Earthquake Baby Dragon Bandit
Earthquake
Bats
Earthquake Baby Dragon Dark Prince Bandit
Earthquake Valkyrie Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Valkyrie Baby Dragon Dark Prince
Earthquake Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Bats Baby Dragon
Bats
Earthquake Bandit
Earthquake
Earthquake Bats Goblin Gang Dark Prince Bandit
Baby Dragon
Goblin Gang Valkyrie Baby Dragon Dark Prince
Earthquake Baby Dragon
Dark Prince
Bats Goblin Gang Baby Dragon
Bats
Baby Dragon Dark Prince Goblin Giant Bandit

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