My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Knight Furnace Electro Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Furnace Baby Dragon Electro Wizard
Poison
Bats Furnace Electro Wizard
Lightning
Knight Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Baby Dragon
Arrows
Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Baby Dragon Arrows Furnace Electro Wizard
Mini P.E.K.K.A
Bats Arrows Furnace Baby Dragon Electro Wizard Mega Knight
Furnace
Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Bats Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard

Defense Synergies 4 16

Bats
Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A Furnace
Knight
Bats Electro Wizard Arrows Mini P.E.K.K.A Furnace Baby Dragon
Mini P.E.K.K.A
Electro Wizard Bats Arrows Knight Furnace Baby Dragon
Furnace
Arrows Knight Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Bats Knight Mini P.E.K.K.A Furnace Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Bats Furnace Mega Knight
Mega Knight
Arrows Bats Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Knight Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Bats Knight Electro Wizard
Mini P.E.K.K.A Bats Knight Furnace Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Furnace Baby Dragon Electro Wizard Mega Knight
Bats Furnace Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Electro Wizard Arrows Knight Furnace Baby Dragon Mega Knight
Arrows Bats Furnace Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Mega Knight Bats Arrows Knight Mini P.E.K.K.A Furnace Electro Wizard
Arrows Mega Knight Bats Knight Furnace Baby Dragon Electro Wizard
Arrows Furnace Baby Dragon Bats Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Arrows Knight Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Knight Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Arrows Furnace Bats Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Knight Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Bats Knight Mini P.E.K.K.A Baby Dragon
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Furnace Baby Dragon Mega Knight
Electro Wizard Bats Knight Mini P.E.K.K.A Furnace Baby Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Knight
Arrows Furnace Baby Dragon Mega Knight
Arrows Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A Electro Wizard
Arrows Knight Electro Wizard
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Mega Knight
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Furnace Baby Dragon Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats
Arrows Baby Dragon Electro Wizard
Arrows
Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Wizard Mega Knight

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