My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Mini P.E.K.K.A Electro Wizard Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Electro Wizard Mini P.E.K.K.A Giant Skeleton The Log
Elite Barbarians
Zap Wizard The Log
Mini P.E.K.K.A
Zap Wizard Tornado Giant Skeleton The Log Electro Wizard
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Tornado
Zap Wizard Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Zap Mini P.E.K.K.A Wizard Tornado The Log Electro Wizard
The Log
Zap Elite Barbarians Mini P.E.K.K.A Tornado Giant Skeleton
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 5 18

Zap
Mini P.E.K.K.A Electro Wizard Elite Barbarians Tornado Giant Skeleton The Log
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Tornado
Wizard Zap Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Wizard Tornado The Log Electro Wizard
The Log
Mini P.E.K.K.A Zap Elite Barbarians Wizard Tornado Giant Skeleton Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A Tornado Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tornado Giant Skeleton The Log
Tornado The Log Zap Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Tornado Giant Skeleton The Log
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A Zap Elite Barbarians Wizard Giant Skeleton The Log Electro Wizard
Wizard Zap Mini P.E.K.K.A Tornado The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Wizard Elite Barbarians Mini P.E.K.K.A Tornado Electro Wizard
Zap Elite Barbarians Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado The Log Giant Skeleton Electro Wizard
Mini P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Elite Barbarians Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log
Giant Skeleton Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap Elite Barbarians Tornado The Log Electro Wizard
Giant Skeleton Elite Barbarians Mini P.E.K.K.A
Wizard Zap Tornado Electro Wizard
Mini P.E.K.K.A Elite Barbarians Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Elite Barbarians Mini P.E.K.K.A Tornado The Log
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Zap Elite Barbarians Tornado Giant Skeleton The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Wizard
Wizard
Elite Barbarians Electro Wizard Zap Mini P.E.K.K.A Tornado Giant Skeleton The Log
Zap Elite Barbarians Mini P.E.K.K.A Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Tornado The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Elite Barbarians Mini P.E.K.K.A Tornado Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Wizard Tornado The Log
Giant Skeleton The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard The Log
Zap Electro Wizard
Giant Skeleton
Wizard The Log
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Tornado Giant Skeleton The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Giant Skeleton The Log Electro Wizard

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