My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Miner Sparky
Giant Snowball
Minions Minion Horde Skeleton Army Miner Lumberjack
Zap
Minions Minion Horde Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Skeleton Army Miner Lumberjack Sparky
Fireball
Minions Minion Horde Inferno Tower Skeleton Army Lumberjack Sparky
Poison
Minions Minion Horde Inferno Tower Skeleton Army Sparky
Lightning
Inferno Tower Lumberjack Sparky
Rocket
Minion Horde Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Miner Lumberjack Minion Horde Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Sparky Minions Minion Horde Lumberjack
Minions
Miner Zap Lumberjack Sparky
Minion Horde
Miner Zap Lumberjack Sparky
Inferno Tower
Skeleton Army
Sparky
Miner
Zap Minions Minion Horde Lumberjack Sparky
Lumberjack
Zap Minions Minion Horde Miner Sparky
Sparky
Zap Minions Minion Horde Skeleton Army Miner Lumberjack

Defense Synergies 1 14

Zap
Minions Minion Horde Inferno Tower Skeleton Army Miner Lumberjack Sparky
Minions
Zap Inferno Tower Lumberjack
Minion Horde
Zap Inferno Tower Sparky
Inferno Tower
Skeleton Army Zap Minions Minion Horde Lumberjack
Skeleton Army
Inferno Tower Zap Lumberjack Sparky
Miner
Zap
Lumberjack
Zap Minions Inferno Tower Skeleton Army
Sparky
Zap Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Inferno Tower Sparky
Minion Horde Inferno Tower Skeleton Army Lumberjack Sparky Zap Minions
Minion Horde Inferno Tower Skeleton Army Lumberjack Sparky Minions
Minion Horde Inferno Tower Skeleton Army Lumberjack Sparky Minions
Skeleton Army Lumberjack Sparky
Skeleton Army Zap Minions Lumberjack
Minions Minion Horde Inferno Tower Zap
Zap Inferno Tower Sparky
Minion Horde Inferno Tower Sparky Minions Skeleton Army Lumberjack
Skeleton Army Minion Horde Inferno Tower Miner Lumberjack Sparky
Minions Minion Horde Skeleton Army Zap Lumberjack
Minions Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Skeleton Army Lumberjack Sparky Zap Minions
Skeleton Army Sparky Zap Minions Minion Horde Lumberjack
Inferno Tower Skeleton Army Sparky Minion Horde Lumberjack
Minion Horde Inferno Tower Skeleton Army Zap Lumberjack Sparky
Minion Horde Sparky Minions Inferno Tower Skeleton Army Lumberjack
Zap Minions Minion Horde Skeleton Army Lumberjack
Zap Minions Lumberjack
Sparky Inferno Tower Lumberjack
Skeleton Army Minions Minion Horde Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Inferno Tower Sparky
Zap Miner Lumberjack
Skeleton Army Lumberjack Zap Minions Minion Horde Inferno Tower Sparky
Skeleton Army Lumberjack Zap Minion Horde Inferno Tower Sparky
Inferno Tower Minion Horde Skeleton Army Lumberjack Sparky
Zap Minions Minion Horde
Skeleton Army Sparky Minions Minion Horde Inferno Tower Lumberjack
Inferno Tower Minion Horde Skeleton Army Lumberjack Sparky
Zap Minion Horde Minions Inferno Tower Skeleton Army Sparky
Inferno Tower Minion Horde Skeleton Army Sparky
Minions Minion Horde Inferno Tower Lumberjack Sparky
Skeleton Army Zap
Skeleton Army Minion Horde Inferno Tower Lumberjack Sparky
Minion Horde Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Zap Minions Minion Horde Lumberjack
Minions Zap Minion Horde Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Miner
Minion Horde Miner Sparky
Sparky
Zap Minion Horde Sparky
Zap Minions Minion Horde
Minion Horde Sparky
Zap
Miner Zap
Minions Minion Horde Lumberjack Sparky
Miner Zap Minion Horde Sparky
Zap
Miner Sparky
Minions Minion Horde
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Minions Minion Horde Sparky
Zap Sparky
Zap Miner
Minions Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Sparky
Minion Horde
Miner Zap Sparky
Zap Miner Sparky
Miner Zap Sparky
Zap Minion Horde Sparky
Zap Minions Minion Horde
Minion Horde Sparky
Zap Minion Horde Miner Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Minions Skeleton Army
Zap
Miner Minion Horde Lumberjack Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Minions Minion Horde Sparky
Zap
Zap Miner Sparky

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