My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel Dark Prince
Giant Snowball
Bats Minion Horde Goblin Barrel Witch
Zap
Bats Minion Horde Goblin Barrel Dark Prince Witch
Barbarian Barrel
Wizard Goblin Barrel Dark Prince Witch
The Log
Goblin Barrel Dark Prince Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Minion Horde Goblin Barrel Witch
Royal Delivery
Bats Minion Horde Wizard Goblin Barrel Dark Prince Witch
Fireball
Minion Horde Wizard Goblin Barrel Witch
Poison
Bats Minion Horde Wizard Witch
Lightning
Wizard Dark Prince Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Dark Prince Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Dark Prince
Zap
Bats Minion Horde Dark Prince Witch Mega Knight
Minion Horde
Mega Knight Zap Dark Prince
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince Bats Mega Knight
Dark Prince
Goblin Barrel Bats Zap Minion Horde Wizard Witch
Witch
Zap Dark Prince Mega Knight
Mega Knight
Bats Minion Horde Zap Wizard Goblin Barrel Witch

Defense Synergies 1 10

Bats
Zap Dark Prince Mega Knight
Zap
Mega Knight Bats Minion Horde Dark Prince Witch
Minion Horde
Zap
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince
Bats Zap Wizard Witch
Witch
Zap Dark Prince Mega Knight
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Bats Zap Dark Prince Witch Mega Knight
Minion Horde Witch Mega Knight Bats Dark Prince
Minion Horde Witch Bats Dark Prince Mega Knight
Dark Prince Mega Knight
Bats Zap Dark Prince Mega Knight
Bats Minion Horde Zap Wizard Witch
Zap Mega Knight
Minion Horde Witch
Minion Horde Dark Prince Mega Knight
Bats Minion Horde Witch Zap Wizard Dark Prince Mega Knight
Minion Horde Bats Zap Wizard Witch
Minion Horde Mega Knight Bats Zap Wizard Dark Prince Witch
Wizard Mega Knight Bats Zap Minion Horde Dark Prince Witch
Minion Horde Mega Knight
Minion Horde Zap Mega Knight
Minion Horde Wizard Mega Knight Bats Dark Prince Witch
Mega Knight Bats Zap Minion Horde Wizard Dark Prince Witch
Zap Wizard Witch Bats Dark Prince Mega Knight
Wizard Dark Prince Mega Knight Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Witch
Zap Wizard Mega Knight
Mega Knight Bats Zap Minion Horde Dark Prince Witch
Dark Prince Mega Knight Bats Zap Minion Horde
Minion Horde Dark Prince Witch Mega Knight
Wizard Bats Zap Minion Horde Witch
Dark Prince Bats Minion Horde Witch
Mega Knight Minion Horde Dark Prince
Zap Minion Horde Mega Knight Bats Dark Prince Witch
Witch Minion Horde
Mega Knight Bats Minion Horde Dark Prince Witch
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch Mega Knight
Witch Bats Zap Minion Horde Dark Prince
Bats Mega Knight Zap Minion Horde Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Dark Prince
Wizard Zap Minion Horde Dark Prince Mega Knight
Wizard Bats Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Bats Minion Horde
Zap Minion Horde Wizard Dark Prince
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Bats Minion Horde
Zap Wizard Dark Prince Mega Knight
Zap Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Dark Prince Witch Mega Knight
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Minion Horde Wizard Witch
Zap Bats Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Bats Dark Prince Witch
Zap Wizard Witch
Minion Horde Wizard Dark Prince Mega Knight
Zap Wizard
Zap
Minion Horde Dark Prince Mega Knight
Zap Bats Minion Horde Witch
Bats Zap Witch
Zap Dark Prince Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: