My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Fire Spirit Bomber Goblin Barrel Baby Dragon Witch
Zap
Fire Spirit Bomber Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Valkyrie Goblin Barrel Witch
The Log
Fire Spirit Ice Spirit Bomber Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Fire Spirit Ice Spirit Bomber Goblin Barrel Witch
Royal Delivery
Fire Spirit Ice Spirit Bomber Valkyrie Goblin Barrel Baby Dragon Witch
Fireball
Bomber Goblin Barrel Baby Dragon Witch
Poison
Bomber Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber Goblin Barrel Valkyrie Baby Dragon Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bomber Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Baby Dragon
Ice Spirit
Valkyrie Goblin Barrel Bomber Baby Dragon Witch
Bomber
Ice Spirit Valkyrie Baby Dragon
Valkyrie
Fire Spirit Ice Spirit Goblin Barrel Bomber Baby Dragon Witch
Goblin Barrel
Ice Spirit Valkyrie Fire Spirit Baby Dragon
Baby Dragon
Fire Spirit Ice Spirit Bomber Valkyrie Goblin Barrel Witch Lightning
Witch
Ice Spirit Valkyrie Baby Dragon
Lightning
Baby Dragon

Defense Synergies 0 10

Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Fire Spirit Bomber Valkyrie Baby Dragon Witch
Bomber
Ice Spirit Valkyrie
Valkyrie
Fire Spirit Ice Spirit Bomber Baby Dragon Witch
Goblin Barrel
Baby Dragon
Ice Spirit Valkyrie Witch
Witch
Ice Spirit Valkyrie Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Valkyrie Baby Dragon
Ice Spirit Bomber Valkyrie Witch
Witch Fire Spirit Bomber Valkyrie Lightning
Witch Bomber Valkyrie
Lightning Bomber Valkyrie
Fire Spirit Bomber Valkyrie Baby Dragon
Lightning Fire Spirit Ice Spirit Baby Dragon Witch
Lightning Valkyrie Baby Dragon
Witch
Fire Spirit Ice Spirit Bomber Valkyrie
Valkyrie Witch Bomber Baby Dragon
Baby Dragon Witch
Fire Spirit Ice Spirit Bomber Valkyrie Witch Lightning
Fire Spirit Bomber Valkyrie Ice Spirit Baby Dragon Witch
Ice Spirit Lightning
Bomber Valkyrie Witch
Fire Spirit Ice Spirit Bomber Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Fire Spirit Ice Spirit Bomber
Bomber Valkyrie Fire Spirit Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Valkyrie Baby Dragon Lightning
Ice Spirit Valkyrie Witch Lightning
Valkyrie Lightning
Valkyrie Witch
Fire Spirit Ice Spirit Baby Dragon Witch
Valkyrie Witch Lightning
Valkyrie
Lightning Ice Spirit Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Lightning Valkyrie
Lightning Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch
Witch Ice Spirit Bomber Valkyrie Baby Dragon Lightning
Valkyrie Bomber Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Valkyrie
Bomber Fire Spirit Valkyrie Baby Dragon
Fire Spirit Ice Spirit Baby Dragon Witch
Fire Spirit Bomber Baby Dragon Witch
Fire Spirit Ice Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit
Lightning Valkyrie
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Bomber Baby Dragon Witch
Lightning Baby Dragon
Lightning
Bomber Lightning
Lightning Fire Spirit Bomber Baby Dragon
Lightning Fire Spirit Bomber Valkyrie Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Fire Spirit Ice Spirit Bomber Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon Witch
Lightning Ice Spirit Witch
Lightning
Lightning Bomber
Lightning Ice Spirit
Lightning
Lightning Fire Spirit Ice Spirit Witch
Lightning Fire Spirit Baby Dragon Witch
Lightning Valkyrie Baby Dragon
Bomber Baby Dragon Lightning
Lightning
Ice Spirit Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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