My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Fire Spirit Goblins Minions Skeleton Army
Zap
Fire Spirit Goblins Minions Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Valkyrie Wizard Skeleton Army
The Log
Fire Spirit Goblins Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Goblins Minions Skeleton Army
Royal Delivery
Fire Spirit Goblins Minions Valkyrie Wizard Skeleton Army
Fireball
Minions Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Minions Skeleton Army Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Minions

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Goblins
Valkyrie
Arrows
Mega Knight
Minions
Mega Knight Valkyrie
Valkyrie
Fire Spirit Goblins Minions Wizard
Wizard
Valkyrie Mega Knight
Skeleton Army
Mega Knight
Minions Arrows Wizard

Defense Synergies 2 7

Fire Spirit
Valkyrie
Goblins
Wizard
Arrows
Mega Knight Valkyrie
Minions
Valkyrie Mega Knight
Valkyrie
Minions Fire Spirit Arrows Wizard
Wizard
Goblins Valkyrie Skeleton Army Mega Knight
Skeleton Army
Wizard
Mega Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Goblins Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Fire Spirit Goblins Minions Valkyrie
Skeleton Army Goblins Minions Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Fire Spirit Goblins Minions Valkyrie Mega Knight
Minions Fire Spirit Arrows Wizard
Arrows Valkyrie Mega Knight
Goblins Minions Skeleton Army
Skeleton Army Fire Spirit Goblins Valkyrie Mega Knight
Goblins Minions Valkyrie Skeleton Army Arrows Wizard Mega Knight
Arrows Minions Wizard
Skeleton Army Mega Knight Fire Spirit Minions Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Mega Knight Goblins Arrows Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Goblins Arrows Minions Valkyrie Skeleton Army
Fire Spirit Arrows Mega Knight Goblins Minions Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Fire Spirit Minions Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Fire Spirit Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Goblins
Arrows Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Goblins Minions Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Mega Knight
Fire Spirit Arrows Wizard Minions
Skeleton Army Goblins Minions Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Goblins Minions Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Goblins Minions Valkyrie
Arrows Minions Valkyrie Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie Mega Knight
Arrows Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Goblins Minions
Arrows Valkyrie Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Fire Spirit Arrows Wizard Mega Knight
Fire Spirit Arrows Valkyrie Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Fire Spirit Arrows Wizard
Minions Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Fire Spirit Minions Skeleton Army
Fire Spirit Arrows Wizard
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Minions
Mega Knight

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