My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Balloon
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Balloon
Zap
Goblin Gang Minion Horde Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Magic Archer
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army Balloon Magic Archer
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Balloon Magic Archer
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer
Rocket
Minion Horde Valkyrie Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Valkyrie Magic Archer Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Minion Horde
Rage
Valkyrie
Balloon Goblin Gang Wizard Magic Archer
Wizard
Valkyrie Rage Balloon
Rage
Minion Horde Balloon Wizard
Skeleton Army
Balloon
Valkyrie Rage Goblin Gang Wizard Magic Archer
Magic Archer
Valkyrie Balloon

Defense Synergies 0 7

Goblin Gang
Valkyrie Skeleton Army Magic Archer
Minion Horde
Valkyrie
Goblin Gang Wizard Magic Archer
Wizard
Valkyrie Skeleton Army
Rage
Skeleton Army
Goblin Gang Wizard Magic Archer
Balloon
Magic Archer
Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Skeleton Army Goblin Gang Valkyrie
Goblin Gang Minion Horde Skeleton Army Valkyrie
Minion Horde Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie Magic Archer
Minion Horde Goblin Gang Wizard Magic Archer
Valkyrie Magic Archer
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Skeleton Army Wizard Magic Archer
Minion Horde Goblin Gang Wizard Magic Archer
Minion Horde Skeleton Army Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Gang Minion Horde Magic Archer
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Wizard Goblin Gang Valkyrie Skeleton Army
Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army Magic Archer
Valkyrie Wizard Magic Archer
Goblin Gang Valkyrie Wizard Skeleton Army Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Wizard Magic Archer
Goblin Gang Skeleton Army Minion Horde Valkyrie
Goblin Gang Valkyrie Skeleton Army Minion Horde
Goblin Gang Minion Horde Valkyrie Skeleton Army
Wizard Goblin Gang Minion Horde Magic Archer
Goblin Gang Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army Magic Archer
Goblin Gang Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Magic Archer
Goblin Gang Skeleton Army Minion Horde Valkyrie Magic Archer
Valkyrie Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie
Wizard Minion Horde Valkyrie Magic Archer
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Minion Horde
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Minion Horde Magic Archer
Wizard
Minion Horde
Valkyrie Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Goblin Gang Skeleton Army Magic Archer
Wizard Magic Archer
Goblin Gang Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minion Horde
Goblin Gang Minion Horde Magic Archer
Magic Archer
Magic Archer

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