My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Royal Giant Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Executioner
The Log
Royal Giant Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch Executioner
Fireball
Minions Wizard Skeleton Army Witch Executioner
Poison
Minions Wizard Skeleton Army Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Giant Wizard Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Skeleton Army Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Royal Giant Witch Executioner
Minions
Royal Giant Giant Zap
Royal Giant
Minions Zap Wizard Witch Executioner
Giant
Zap Minions Wizard Witch Executioner
Wizard
Royal Giant Giant
Skeleton Army
Witch
Zap Royal Giant Giant
Executioner
Zap Royal Giant Giant

Defense Synergies 0 6

Zap
Minions Skeleton Army Witch Executioner
Minions
Zap
Royal Giant
Giant
Wizard
Skeleton Army
Skeleton Army
Zap Wizard Executioner
Witch
Zap
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
Skeleton Army Zap Minions Witch Executioner
Skeleton Army Witch Minions Executioner
Skeleton Army Witch Minions
Skeleton Army
Skeleton Army Zap Minions Executioner
Minions Zap Wizard Witch Executioner
Zap
Witch Minions Skeleton Army
Skeleton Army
Minions Skeleton Army Witch Executioner Zap Wizard
Minions Executioner Zap Wizard Witch
Skeleton Army Zap Minions Wizard Witch
Wizard Skeleton Army Executioner Zap Minions Witch
Skeleton Army
Skeleton Army Zap
Wizard Minions Skeleton Army Witch Executioner
Zap Minions Wizard Skeleton Army Witch Executioner
Zap Wizard Witch Executioner Minions
Wizard Skeleton Army Minions Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Wizard Executioner
Skeleton Army Zap Minions Witch
Skeleton Army Zap
Skeleton Army Witch Executioner
Wizard Executioner Zap Minions Witch
Skeleton Army Minions Witch
Skeleton Army
Zap Minions Skeleton Army Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Zap
Skeleton Army Wizard Witch Executioner
Wizard Skeleton Army Witch Executioner
Skeleton Army Witch Zap Minions Executioner
Minions Executioner Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap
Wizard Executioner Zap Minions Witch
Wizard Witch Executioner
Zap Wizard Executioner
Zap Wizard
Minions
Zap Wizard
Zap Wizard Executioner
Executioner
Minions
Zap
Zap Wizard Witch Executioner
Wizard Executioner
Minions
Zap Wizard Executioner
Zap Wizard Witch
Minions
Wizard
Zap
Zap Wizard Witch Executioner
Witch
Zap Wizard Witch Executioner
Zap Wizard Witch
Zap
Zap Wizard Witch Executioner
Zap Minions Wizard Witch
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army Witch
Zap Wizard Witch Executioner
Wizard Executioner
Zap Wizard Executioner
Zap
Executioner
Zap Minions Witch
Zap Witch Executioner
Zap Witch Executioner

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