My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Valkyrie Giant Witch Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Giant Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Cannon Cart
Giant Snowball
Skeletons Witch Lumberjack
Zap
Skeletons Royal Giant Witch Cannon Cart
Barbarian Barrel
Skeletons Valkyrie Witch Cannon Cart Lumberjack
The Log
Skeletons Royal Giant Witch Cannon Cart Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Cannon Cart Lumberjack
Fireball
Witch Cannon Cart Lumberjack
Poison
Witch
Lightning
Valkyrie Witch Cannon Cart Lumberjack
Rocket
Valkyrie Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Valkyrie Lumberjack Giant Witch Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Earthquake Valkyrie Lumberjack

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Earthquake Witch Cannon Cart Lumberjack
Earthquake
Royal Giant Giant
Valkyrie
Cannon Cart Lumberjack Giant Witch
Giant
Earthquake Valkyrie Witch Cannon Cart Lumberjack
Witch
Royal Giant Valkyrie Giant Cannon Cart Lumberjack
Cannon Cart
Valkyrie Royal Giant Giant Witch Lumberjack
Lumberjack
Valkyrie Royal Giant Giant Witch Cannon Cart

Defense Synergies 0 10

Skeletons
Earthquake Witch Cannon Cart Lumberjack
Royal Giant
Earthquake
Skeletons
Valkyrie
Witch Cannon Cart Lumberjack
Giant
Witch
Skeletons Valkyrie Cannon Cart Lumberjack
Cannon Cart
Skeletons Valkyrie Witch Lumberjack
Lumberjack
Skeletons Valkyrie Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Valkyrie
Lumberjack Skeletons Valkyrie Witch Cannon Cart
Witch Lumberjack Skeletons Valkyrie Cannon Cart
Witch Lumberjack Skeletons Valkyrie Cannon Cart
Earthquake Valkyrie Lumberjack
Skeletons Earthquake Valkyrie Cannon Cart Lumberjack
Witch
Earthquake Valkyrie Cannon Cart
Witch Skeletons Lumberjack
Skeletons Valkyrie Cannon Cart Lumberjack
Valkyrie Witch Skeletons Earthquake Cannon Cart Lumberjack
Witch
Lumberjack Skeletons Earthquake Valkyrie Witch Cannon Cart
Valkyrie Earthquake Witch Cannon Cart Lumberjack
Cannon Cart Lumberjack
Lumberjack
Skeletons Valkyrie Witch Cannon Cart Lumberjack
Valkyrie Witch Cannon Cart Lumberjack
Earthquake Valkyrie Witch Cannon Cart Lumberjack
Cannon Cart Lumberjack
Valkyrie Earthquake Witch Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Witch Cannon Cart
Valkyrie Cannon Cart Lumberjack
Lumberjack Skeletons Valkyrie Witch Cannon Cart
Valkyrie Lumberjack Cannon Cart
Skeletons Valkyrie Witch Cannon Cart Lumberjack
Skeletons Witch
Skeletons Valkyrie Witch Cannon Cart Lumberjack
Valkyrie Cannon Cart Lumberjack
Skeletons Valkyrie Witch Cannon Cart
Witch Skeletons
Valkyrie Witch Cannon Cart Lumberjack
Valkyrie
Cannon Cart Skeletons Valkyrie Witch Lumberjack
Valkyrie Witch Cannon Cart
Witch Skeletons Valkyrie Cannon Cart Lumberjack
Valkyrie Earthquake Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake Cannon Cart
Earthquake Cannon Cart Valkyrie
Earthquake Valkyrie
Witch
Earthquake Witch
Earthquake
Lumberjack
Earthquake Valkyrie Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Witch Cannon Cart
Earthquake Cannon Cart
Earthquake
Earthquake
Earthquake Valkyrie Witch
Earthquake
Earthquake Cannon Cart
Earthquake Valkyrie Witch
Witch
Earthquake Witch
Witch
Witch
Witch
Earthquake
Earthquake
Earthquake Witch Cannon Cart
Witch
Valkyrie Cannon Cart Lumberjack
Earthquake
Cannon Cart
Witch
Witch
Witch Cannon Cart

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