My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Ice Wizard Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon Ice Wizard Lumberjack
Fireball
Skeleton Army Baby Dragon Ice Wizard Lumberjack
Poison
Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Baby Dragon Freeze Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Ice Wizard Mini P.E.K.K.A Baby Dragon Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Baby Dragon Ice Wizard Lumberjack Mega Knight
Rage
Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Ice Wizard Lumberjack Mega Knight
Freeze
Ice Wizard
Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Mini P.E.K.K.A Baby Dragon Ice Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Baby Dragon Lumberjack

Defense Synergies 1 13

Mini P.E.K.K.A
Skeleton Army Baby Dragon Freeze Ice Wizard
Rage
Skeleton Army
Mini P.E.K.K.A Freeze Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Mini P.E.K.K.A Lumberjack Mega Knight
Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Ice Wizard
Baby Dragon Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Lumberjack
Skeleton Army Baby Dragon Freeze Ice Wizard
Mega Knight
Baby Dragon Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack Ice Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Freeze Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Ice Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Freeze Baby Dragon Ice Wizard Lumberjack Mega Knight
Baby Dragon Freeze Ice Wizard
Baby Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Ice Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Ice Wizard Lumberjack Mega Knight
Skeleton Army Ice Wizard Baby Dragon Freeze Lumberjack Mega Knight
Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Freeze Ice Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Freeze Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mini P.E.K.K.A Freeze Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Lumberjack
Mega Knight Skeleton Army Baby Dragon Ice Wizard Lumberjack
Baby Dragon Freeze Ice Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Baby Dragon Freeze Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Freeze Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Lumberjack
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon Freeze Lumberjack
Mega Knight Mini P.E.K.K.A Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon Ice Wizard
Baby Dragon
Freeze
Baby Dragon Mega Knight
Baby Dragon Freeze Ice Wizard
Baby Dragon
Baby Dragon Freeze Ice Wizard
Mini P.E.K.K.A Lumberjack
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Freeze Baby Dragon Ice Wizard Mega Knight
Baby Dragon Ice Wizard
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Ice Wizard
Freeze
Mini P.E.K.K.A
Mega Knight
Freeze
Mega Knight
Skeleton Army Freeze
Baby Dragon Ice Wizard
Freeze
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

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