My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Giant Wizard Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Guards Bandit
Giant Snowball
Furnace Guards
Zap
Furnace Guards Bandit
Barbarian Barrel
Elixir Golem Furnace Wizard Guards Ice Wizard Bandit
The Log
Elixir Golem Furnace Guards Bandit
Earthquake
Elixir Golem Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Elixir Golem Wizard Guards Ice Wizard Bandit
Fireball
Elixir Golem Furnace Wizard Ice Wizard Bandit
Poison
Elixir Golem Furnace Wizard Guards Ice Wizard
Lightning
Furnace Wizard Ice Wizard Bandit
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Guards Ice Wizard Bandit Furnace Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Elixir Golem Guards Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Elixir Golem Giant Furnace
Elixir Golem
Earthquake Furnace Wizard Ice Wizard Bandit
Furnace
Earthquake Elixir Golem Giant Bandit
Giant
Earthquake Furnace Wizard Guards Ice Wizard Bandit
Wizard
Elixir Golem Giant Bandit
Guards
Giant Bandit
Ice Wizard
Elixir Golem Giant Bandit
Bandit
Elixir Golem Furnace Giant Wizard Guards Ice Wizard

Defense Synergies 0 10

Earthquake
Furnace Ice Wizard
Elixir Golem
Furnace
Earthquake Guards Ice Wizard Bandit
Giant
Wizard
Guards Ice Wizard Bandit
Guards
Furnace Wizard Ice Wizard
Ice Wizard
Earthquake Furnace Wizard Guards Bandit
Bandit
Furnace Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Furnace Ice Wizard Bandit
Furnace Ice Wizard Bandit
Furnace Guards Ice Wizard Bandit
Earthquake
Earthquake Furnace Guards Ice Wizard Bandit
Furnace Wizard Ice Wizard
Earthquake Bandit
Furnace Ice Wizard
Guards Ice Wizard Bandit
Guards Ice Wizard Earthquake Furnace Wizard Bandit
Furnace Wizard Ice Wizard
Furnace Earthquake Wizard Guards Ice Wizard Bandit
Wizard Earthquake Furnace Guards
Furnace Bandit
Furnace Bandit
Wizard Furnace
Furnace Wizard Guards Ice Wizard Bandit
Earthquake Furnace Wizard Guards Ice Wizard Bandit
Wizard Earthquake Furnace Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Bandit
Bandit Wizard
Guards Bandit Furnace
Guards Bandit
Guards Bandit
Furnace Wizard Ice Wizard
Guards Furnace Ice Wizard Bandit
Bandit
Guards
Guards
Guards
Wizard Guards Bandit
Wizard Furnace
Guards Furnace
Earthquake Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Bandit
Ice Wizard Bandit
Earthquake Bandit
Earthquake Guards
Wizard Earthquake Furnace
Wizard Furnace Ice Wizard
Earthquake Furnace Wizard
Earthquake Wizard Ice Wizard
Wizard Bandit
Guards
Earthquake Wizard Bandit
Wizard
Earthquake Bandit
Earthquake Bandit
Earthquake Furnace
Earthquake Furnace Wizard Bandit
Earthquake Furnace Wizard Bandit
Earthquake
Earthquake Wizard Bandit
Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Furnace Wizard Ice Wizard
Earthquake Wizard Ice Wizard Bandit
Wizard Bandit
Bandit
Furnace Wizard Ice Wizard
Wizard Guards
Earthquake Wizard Bandit
Earthquake Wizard
Earthquake Guards Bandit
Wizard Ice Wizard
Wizard
Earthquake Wizard
Guards
Bandit

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