My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Giant Skeleton Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Giant Skeleton Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Furnace Baby Dragon Princess
Zap
Fire Spirit Furnace Princess
Barbarian Barrel
Fire Spirit Furnace Giant Skeleton Princess Magic Archer
The Log
Fire Spirit Hog Rider Furnace Giant Skeleton Princess
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Furnace Princess
Royal Delivery
Fire Spirit Hog Rider Baby Dragon Giant Skeleton Princess Magic Archer
Fireball
Hog Rider Furnace Baby Dragon Princess Magic Archer
Poison
Furnace Princess Magic Archer
Lightning
Furnace Baby Dragon Magic Archer
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Baby Dragon Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Princess Hog Rider Furnace Baby Dragon Magic Archer Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Princess Hog Rider Furnace

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace Baby Dragon Giant Skeleton
Hog Rider
Fire Spirit Furnace Baby Dragon Giant Skeleton Princess Magic Archer Mega Knight
Furnace
Fire Spirit Hog Rider Baby Dragon Giant Skeleton Princess
Baby Dragon
Fire Spirit Hog Rider Furnace Giant Skeleton Mega Knight
Giant Skeleton
Fire Spirit Hog Rider Furnace Baby Dragon Princess Magic Archer
Princess
Hog Rider Furnace Giant Skeleton Mega Knight
Magic Archer
Hog Rider Giant Skeleton Mega Knight
Mega Knight
Hog Rider Baby Dragon Princess Magic Archer

Defense Synergies 0 9

Fire Spirit
Giant Skeleton
Hog Rider
Furnace
Baby Dragon Magic Archer
Baby Dragon
Furnace Giant Skeleton Mega Knight
Giant Skeleton
Fire Spirit Baby Dragon Princess Magic Archer
Princess
Giant Skeleton Mega Knight
Magic Archer
Furnace Giant Skeleton Mega Knight
Mega Knight
Baby Dragon Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Furnace Mega Knight
Furnace Mega Knight Fire Spirit Giant Skeleton
Furnace Mega Knight
Giant Skeleton Princess Mega Knight
Fire Spirit Furnace Baby Dragon Magic Archer Mega Knight
Furnace Fire Spirit Baby Dragon Princess Magic Archer
Baby Dragon Giant Skeleton Magic Archer Mega Knight
Furnace Princess
Fire Spirit Giant Skeleton Mega Knight
Furnace Baby Dragon Giant Skeleton Princess Magic Archer Mega Knight
Furnace Baby Dragon Princess Magic Archer
Furnace Mega Knight Fire Spirit Giant Skeleton
Fire Spirit Mega Knight Furnace Baby Dragon Princess Magic Archer
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Furnace
Fire Spirit Mega Knight Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Fire Spirit Giant Skeleton Princess Magic Archer Mega Knight
Mega Knight Fire Spirit Furnace Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Giant Skeleton
Baby Dragon Magic Archer Mega Knight
Giant Skeleton Mega Knight Furnace
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight
Fire Spirit Furnace Baby Dragon Princess Magic Archer
Furnace Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Baby Dragon Magic Archer
Mega Knight Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight
Furnace Baby Dragon Princess Magic Archer Mega Knight
Furnace Baby Dragon Giant Skeleton Magic Archer
Mega Knight Baby Dragon Giant Skeleton Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Baby Dragon Giant Skeleton
Baby Dragon Princess Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Giant Skeleton
Fire Spirit Furnace Baby Dragon Magic Archer Mega Knight
Fire Spirit Furnace Baby Dragon Princess Magic Archer
Fire Spirit Furnace Baby Dragon Princess Magic Archer
Fire Spirit Baby Dragon Princess Magic Archer
Fire Spirit
Princess Magic Archer
Fire Spirit Baby Dragon Princess Magic Archer
Fire Spirit Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Princess Magic Archer
Magic Archer Furnace Baby Dragon Princess Mega Knight
Fire Spirit Baby Dragon Princess Magic Archer Mega Knight
Fire Spirit Baby Dragon Princess Magic Archer Mega Knight
Baby Dragon Giant Skeleton Magic Archer Mega Knight
Princess
Baby Dragon
Fire Spirit Furnace Baby Dragon Princess Magic Archer Mega Knight
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer Mega Knight
Baby Dragon Magic Archer
Fire Spirit Furnace Baby Dragon Princess Magic Archer
Magic Archer Mega Knight
Princess Magic Archer
Giant Skeleton Mega Knight
Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer Mega Knight
Baby Dragon Princess Magic Archer
Giant Skeleton
Mega Knight
Baby Dragon Giant Skeleton Princess Magic Archer
Princess Magic Archer
Baby Dragon Giant Skeleton Princess Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: