My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Goblins Goblin Gang Hog Rider Inferno Dragon
Zap
Goblins Goblin Gang Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Elite Barbarians Executioner Magic Archer
The Log
Goblins Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Elite Barbarians Hog Rider Executioner Inferno Dragon Magic Archer
Fireball
Goblin Gang Elite Barbarians Hog Rider Executioner Inferno Dragon Magic Archer
Poison
Goblin Gang Executioner Magic Archer
Lightning
Elite Barbarians Executioner Inferno Dragon Magic Archer
Rocket
Elite Barbarians Hog Rider Executioner Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Gang Hog Rider Inferno Dragon Magic Archer Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Goblin Gang Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Elite Barbarians Hog Rider Goblins Executioner Magic Archer
Goblin Gang
Hog Rider
Elite Barbarians
Zap Hog Rider
Hog Rider
Goblins Zap Goblin Gang Elite Barbarians Executioner Magic Archer
Executioner
Zap Hog Rider
Inferno Dragon
Magic Archer
Zap Hog Rider

Defense Synergies 0 9

Goblins
Zap Magic Archer
Zap
Goblins Goblin Gang Elite Barbarians Executioner Inferno Dragon Magic Archer
Goblin Gang
Zap Inferno Dragon Magic Archer
Elite Barbarians
Zap
Hog Rider
Executioner
Zap
Inferno Dragon
Zap Goblin Gang
Magic Archer
Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Magic Archer
Elite Barbarians Inferno Dragon Goblins Zap Goblin Gang Executioner
Goblin Gang Goblins Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Goblins Goblin Gang
Elite Barbarians
Goblin Gang Goblins Zap Executioner Magic Archer
Inferno Dragon Zap Goblin Gang Executioner Magic Archer
Zap Magic Archer
Inferno Dragon Goblins Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Goblins
Goblins Goblin Gang Executioner Zap Magic Archer
Executioner Inferno Dragon Zap Goblin Gang Magic Archer
Zap Goblin Gang Elite Barbarians
Executioner Goblins Zap Goblin Gang Magic Archer
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Inferno Dragon
Goblins Goblin Gang Elite Barbarians Executioner
Goblins Zap Goblin Gang Elite Barbarians Executioner Magic Archer
Zap Executioner Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Goblin Gang Goblins Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Executioner Inferno Dragon Magic Archer
Goblin Gang Goblins Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Executioner Inferno Dragon
Executioner Zap Goblin Gang Magic Archer
Goblin Gang Goblins Elite Barbarians
Elite Barbarians Inferno Dragon
Zap Goblins Elite Barbarians Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Executioner
Executioner Magic Archer
Goblin Gang Elite Barbarians Goblins Zap Executioner Inferno Dragon Magic Archer
Executioner Zap Elite Barbarians Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Executioner Magic Archer
Magic Archer
Executioner Zap Magic Archer
Executioner Zap Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Goblins Goblin Gang Elite Barbarians
Zap Magic Archer
Zap Executioner Magic Archer
Elite Barbarians Executioner Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner
Zap Executioner Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Executioner Magic Archer
Inferno Dragon
Zap Executioner Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Zap Executioner Magic Archer
Zap
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Magic Archer
Zap Executioner Magic Archer
Goblin Gang Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Magic Archer
Zap Executioner Magic Archer
Zap Executioner Magic Archer

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