My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Army
Giant Snowball
Goblins Battle Ram Skeleton Army
Zap
Goblins Battle Ram Skeleton Army
Barbarian Barrel
Goblins Battle Ram Wizard Skeleton Army Executioner
The Log
Goblins Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Battle Ram Wizard Skeleton Army Executioner
Fireball
Battle Ram Wizard Skeleton Army Executioner
Poison
Wizard Skeleton Army Executioner
Lightning
Battle Ram Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Skeleton Army Fireball Battle Ram Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Earthquake Skeleton Army Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Giant
Earthquake
Giant Fireball Battle Ram
Fireball
Earthquake Battle Ram Giant
Battle Ram
Goblins Earthquake Fireball
Giant
Earthquake Goblins Fireball Wizard Executioner
Wizard
Giant
Skeleton Army
Executioner
Giant

Defense Synergies 0 4

Goblins
Wizard
Earthquake
Fireball
Fireball
Earthquake
Battle Ram
Giant
Wizard
Goblins Skeleton Army
Skeleton Army
Wizard Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Wizard Executioner
Skeleton Army Goblins Executioner
Skeleton Army Goblins Executioner
Skeleton Army Goblins
Earthquake Fireball Skeleton Army
Fireball Skeleton Army Goblins Earthquake Executioner
Fireball Wizard Executioner
Earthquake Fireball
Goblins Skeleton Army
Skeleton Army Goblins
Goblins Skeleton Army Executioner Earthquake Fireball Wizard
Executioner Fireball Wizard
Skeleton Army Earthquake Fireball Wizard
Fireball Wizard Skeleton Army Executioner Goblins Earthquake
Skeleton Army
Skeleton Army Fireball
Wizard Goblins Fireball Skeleton Army Executioner
Fireball Goblins Wizard Skeleton Army Executioner
Earthquake Wizard Executioner Fireball
Wizard Skeleton Army Goblins Earthquake Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Fireball
Fireball Wizard Executioner
Skeleton Army Goblins
Skeleton Army Fireball
Skeleton Army Executioner
Fireball Wizard Executioner
Skeleton Army Goblins Fireball
Skeleton Army
Goblins Fireball Skeleton Army
Skeleton Army
Skeleton Army Fireball
Skeleton Army Fireball Wizard Executioner
Wizard Fireball Skeleton Army Executioner
Skeleton Army Goblins Fireball Executioner
Executioner Earthquake Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Executioner
Earthquake Fireball
Earthquake Fireball
Fireball Wizard Executioner Earthquake
Fireball Wizard Executioner
Earthquake Wizard Executioner
Earthquake Fireball Wizard Executioner
Fireball Wizard
Goblins Fireball
Earthquake Fireball Wizard
Fireball Wizard Executioner
Earthquake Fireball Executioner
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Wizard Executioner
Earthquake Fireball Wizard Executioner
Earthquake Fireball
Earthquake Fireball Wizard Executioner
Earthquake Fireball Wizard
Earthquake Fireball
Fireball Wizard
Earthquake Fireball
Earthquake Fireball Wizard Executioner
Fireball Earthquake Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard
Fireball
Earthquake Fireball Wizard
Fireball
Earthquake Fireball Wizard
Earthquake Fireball Skeleton Army
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Earthquake Fireball Wizard Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Fireball Executioner

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