My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Miner Sparky
Giant Snowball
Bats Goblin Gang Miner Princess
Zap
Bats Goblin Gang Princess Sparky
Barbarian Barrel
Goblin Gang Princess Electro Wizard Sparky
The Log
Goblin Gang Princess Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Miner Princess Electro Wizard Sparky
Fireball
Goblin Gang Princess Electro Wizard Sparky
Poison
Bats Goblin Gang Princess Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Princess Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Sparky
Zap
Giant Miner Electro Wizard Sparky Bats Princess
Goblin Gang
Miner Giant Princess Sparky
Giant
Bats Zap Miner Sparky Goblin Gang Princess Electro Wizard
Miner
Bats Zap Goblin Gang Giant Electro Wizard Sparky
Princess
Zap Goblin Gang Giant Sparky
Electro Wizard
Zap Giant Miner Sparky
Sparky
Zap Giant Bats Goblin Gang Miner Princess Electro Wizard

Defense Synergies 1 11

Bats
Zap Electro Wizard Sparky
Zap
Electro Wizard Bats Goblin Gang Miner Princess Sparky
Goblin Gang
Zap Miner Princess Electro Wizard Sparky
Giant
Miner
Zap Goblin Gang
Princess
Zap Goblin Gang
Electro Wizard
Zap Bats Goblin Gang
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Sparky Bats Zap Goblin Gang Electro Wizard
Goblin Gang Sparky Bats Electro Wizard
Sparky Bats Goblin Gang Electro Wizard
Princess Sparky
Goblin Gang Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Princess
Zap Electro Wizard Sparky
Sparky Goblin Gang Princess
Goblin Gang Miner Electro Wizard Sparky
Bats Goblin Gang Electro Wizard Zap Princess
Bats Zap Goblin Gang Princess Electro Wizard
Sparky Bats Zap Goblin Gang Electro Wizard
Sparky Bats Zap Goblin Gang Princess Electro Wizard
Sparky Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Sparky
Sparky Bats Goblin Gang Electro Wizard
Bats Zap Goblin Gang Electro Wizard
Zap Bats Princess Electro Wizard
Sparky Electro Wizard
Goblin Gang Bats Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Miner
Goblin Gang Bats Zap Electro Wizard Sparky
Goblin Gang Bats Zap Electro Wizard Sparky
Goblin Gang Sparky
Bats Zap Goblin Gang Princess Electro Wizard
Goblin Gang Sparky Bats Electro Wizard
Sparky
Zap Electro Wizard Bats Sparky
Goblin Gang Sparky
Bats Sparky
Zap Electro Wizard
Goblin Gang Sparky
Princess Sparky
Goblin Gang Electro Wizard Sparky Bats Zap
Bats Zap Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Miner Princess Electro Wizard
Miner Sparky
Sparky
Zap Sparky
Bats Zap Princess
Princess Sparky
Zap Princess
Miner Zap
Bats Goblin Gang Electro Wizard Sparky
Miner Zap Princess Electro Wizard Sparky
Zap Princess
Miner Princess Sparky
Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Bats Sparky
Zap Princess Electro Wizard Sparky
Zap Miner Princess
Sparky
Princess
Sparky
Zap
Zap Princess Sparky
Miner Zap Princess Electro Wizard Sparky
Zap Miner Princess Sparky
Miner Zap Sparky
Bats Zap Princess Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Miner Sparky
Zap Princess Electro Wizard Sparky
Sparky
Princess Sparky
Zap Electro Wizard Bats Goblin Gang Princess
Zap Princess Electro Wizard
Miner Goblin Gang Princess Electro Wizard Sparky
Zap Princess
Zap Sparky
Sparky
Zap Bats Goblin Gang Princess Electro Wizard Sparky
Bats Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard Sparky

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