My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Elixir Golem P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Ice Golem Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Miner Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Miner Inferno Dragon
Zap
Fire Spirit Spear Goblins Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Elixir Golem
The Log
Fire Spirit Spear Goblins Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Elixir Golem P.E.K.K.A Miner Inferno Dragon
Fireball
Elixir Golem Inferno Dragon
Poison
Spear Goblins Elixir Golem
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Golem Elixir Golem Rocket P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Ice Golem Elixir Golem Miner Inferno Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Ice Golem Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Ice Golem Elixir Golem Inferno Dragon
Spear Goblins
Ice Golem Miner Elixir Golem Inferno Dragon
Ice Golem
Spear Goblins Fire Spirit Miner
Elixir Golem
Fire Spirit Spear Goblins Inferno Dragon
Rocket
Miner
P.E.K.K.A
Fire Spirit
Miner
Fire Spirit Spear Goblins Ice Golem Rocket Inferno Dragon
Inferno Dragon
Fire Spirit Spear Goblins Elixir Golem Miner

Defense Synergies 1 6

Fire Spirit
Spear Goblins Ice Golem P.E.K.K.A
Spear Goblins
Ice Golem Fire Spirit P.E.K.K.A Inferno Dragon
Ice Golem
Spear Goblins Fire Spirit Inferno Dragon
Elixir Golem
Rocket
P.E.K.K.A
Fire Spirit Spear Goblins
Miner
Inferno Dragon
Spear Goblins Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A
Fire Spirit Spear Goblins
Rocket Inferno Dragon Fire Spirit Spear Goblins
Rocket Ice Golem P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fire Spirit Spear Goblins Ice Golem Miner
Spear Goblins Ice Golem
Inferno Dragon Spear Goblins
P.E.K.K.A Fire Spirit Rocket
Fire Spirit Rocket P.E.K.K.A
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Inferno Dragon
P.E.K.K.A
Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Ice Golem Inferno Dragon
P.E.K.K.A Inferno Dragon
Fire Spirit Spear Goblins P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem P.E.K.K.A
Ice Golem Rocket Miner Inferno Dragon
P.E.K.K.A Spear Goblins Ice Golem Rocket
Rocket P.E.K.K.A Ice Golem
P.E.K.K.A Inferno Dragon
Fire Spirit Rocket Ice Golem
Rocket P.E.K.K.A Spear Goblins Ice Golem
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Spear Goblins Ice Golem Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A
Rocket P.E.K.K.A Ice Golem
Spear Goblins Ice Golem Rocket P.E.K.K.A Inferno Dragon
Ice Golem P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Miner
Rocket Miner
Ice Golem Rocket
Rocket Fire Spirit
Fire Spirit Spear Goblins Ice Golem Rocket
Fire Spirit
Fire Spirit Ice Golem
Miner
Rocket Fire Spirit
Rocket Miner
Fire Spirit Rocket
Rocket Fire Spirit Ice Golem Miner
Rocket
Ice Golem
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Ice Golem Fire Spirit
Inferno Dragon
Miner
Miner
Rocket Miner
Fire Spirit Ice Golem
Rocket
Rocket Miner
Rocket
P.E.K.K.A
Rocket
Fire Spirit Spear Goblins Rocket
Rocket Fire Spirit
Miner Rocket
Ice Golem
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket Miner

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