My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Goblin Barrel Dark Prince
Giant Snowball
Minions Goblin Gang Battle Ram Goblin Barrel
Zap
Minions Goblin Gang Battle Ram Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Goblin Barrel Dark Prince
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince
Fireball
Minions Goblin Gang Battle Ram Goblin Barrel
Poison
Minions Goblin Gang
Lightning
Mini P.E.K.K.A Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Battle Ram Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince Freeze
Minions
Mini P.E.K.K.A Battle Ram Dark Prince
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Battle Ram Dark Prince
Mini P.E.K.K.A
Arrows Minions Goblin Gang Dark Prince
Battle Ram
Arrows Minions Goblin Gang Goblin Barrel Freeze
Goblin Barrel
Goblin Gang Dark Prince Arrows Battle Ram
Dark Prince
Goblin Barrel Arrows Minions Goblin Gang Mini P.E.K.K.A
Freeze
Arrows Battle Ram

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Dark Prince
Minions
Dark Prince Freeze
Goblin Gang
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Goblin Gang Freeze
Battle Ram
Goblin Barrel
Dark Prince
Arrows Minions Goblin Gang
Freeze
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Minions Goblin Gang Dark Prince
Goblin Gang Mini P.E.K.K.A Minions Dark Prince Freeze
Mini P.E.K.K.A Minions Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Goblin Gang Freeze Minions Dark Prince
Minions Arrows Goblin Gang Freeze
Arrows
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince
Minions Goblin Gang Arrows Dark Prince Freeze
Arrows Minions Goblin Gang
Mini P.E.K.K.A Minions Goblin Gang Dark Prince Freeze
Arrows Minions Goblin Gang Mini P.E.K.K.A Dark Prince Freeze
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze
Arrows Minions Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Minions Goblin Gang Dark Prince
Arrows Freeze Minions Dark Prince
Mini P.E.K.K.A
Goblin Gang Dark Prince Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Minions Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Dark Prince Minions
Mini P.E.K.K.A Dark Prince
Freeze Minions Mini P.E.K.K.A Dark Prince
Goblin Gang
Minions Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Goblin Gang
Goblin Gang Minions Mini P.E.K.K.A Dark Prince Freeze
Arrows Minions Mini P.E.K.K.A Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Dark Prince Freeze
Arrows Dark Prince
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows Dark Prince
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows
Minions
Arrows
Arrows
Arrows Freeze Dark Prince
Arrows
Arrows
Arrows
Arrows
Minions Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Minions Goblin Gang Dark Prince Freeze
Arrows
Freeze
Arrows
Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Minions Goblin Gang Freeze
Dark Prince Freeze

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