My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince
Giant Snowball
Wall Breakers Baby Dragon
Zap
Wall Breakers Prince
Barbarian Barrel
Wall Breakers Royal Ghost
The Log
Mini P.E.K.K.A Wall Breakers Prince
Earthquake
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wall Breakers Baby Dragon Prince Royal Ghost
Fireball
Wall Breakers Baby Dragon
Poison
Lightning
Mini P.E.K.K.A Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Royal Ghost Fireball Mini P.E.K.K.A Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Mini P.E.K.K.A Wall Breakers Baby Dragon The Log Royal Ghost
Fireball
Zap Wall Breakers Baby Dragon The Log
Mini P.E.K.K.A
Zap Baby Dragon The Log
Wall Breakers
Zap Fireball Baby Dragon The Log Royal Ghost
Baby Dragon
Zap Fireball Mini P.E.K.K.A Wall Breakers Prince
Prince
Zap Baby Dragon The Log Royal Ghost
The Log
Zap Fireball Mini P.E.K.K.A Wall Breakers Prince
Royal Ghost
Zap Wall Breakers Prince

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Baby Dragon Prince The Log Royal Ghost
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Baby Dragon Royal Ghost
Wall Breakers
Baby Dragon
Zap Mini P.E.K.K.A Prince The Log
Prince
The Log Zap Baby Dragon
The Log
Fireball Mini P.E.K.K.A Prince Zap Baby Dragon Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon The Log
Mini P.E.K.K.A Zap Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Zap Baby Dragon Royal Ghost
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Royal Ghost
Zap Fireball Baby Dragon The Log Royal Ghost
Zap Fireball Baby Dragon
Mini P.E.K.K.A Prince Zap Fireball The Log
Fireball Zap Mini P.E.K.K.A Baby Dragon Prince The Log Royal Ghost
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Prince The Log
Fireball Mini P.E.K.K.A Prince
Fireball Zap Baby Dragon Prince The Log Royal Ghost
Zap Baby Dragon The Log Fireball Royal Ghost
Mini P.E.K.K.A Prince
Royal Ghost Fireball Mini P.E.K.K.A Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Prince Royal Ghost
Fireball Zap Mini P.E.K.K.A Baby Dragon Prince The Log Royal Ghost
Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Zap Fireball The Log
Mini P.E.K.K.A Prince
Fireball Zap Baby Dragon
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Baby Dragon Prince The Log
Mini P.E.K.K.A Prince
Zap Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball
Fireball Baby Dragon
Zap Fireball Mini P.E.K.K.A Baby Dragon Prince The Log
Zap Fireball Mini P.E.K.K.A Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log Royal Ghost
Fireball Zap Baby Dragon The Log Royal Ghost
Fireball Baby Dragon The Log
Fireball Prince The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon
Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Fireball Mini P.E.K.K.A Prince
Zap Fireball Prince The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon Prince The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Prince The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball
Prince The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Baby Dragon Royal Ghost
Fireball Zap Baby Dragon Prince The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Prince
Fireball The Log
Zap Fireball Prince
Fireball Zap Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon Prince
The Log Zap Fireball Baby Dragon
Zap Fireball
Prince
Zap Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon Prince The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: