My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Graveyard
Giant Snowball
Minion Horde Skeleton Army Graveyard
Zap
Minion Horde Skeleton Army Graveyard
Barbarian Barrel
Wizard Skeleton Army Graveyard
The Log
Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Minion Horde Skeleton Army Graveyard
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A Graveyard
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Mini P.E.K.K.A Minion Horde Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Graveyard Minion Horde Mini P.E.K.K.A
Minion Horde
Zap
Fireball
Zap Graveyard
Mini P.E.K.K.A
Zap Wizard Graveyard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Wizard Graveyard
Graveyard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Minion Horde Skeleton Army P.E.K.K.A
Minion Horde
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Zap Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap
Minion Horde Zap Fireball Wizard
Zap Fireball P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Zap Fireball Wizard
Minion Horde Zap Fireball Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Skeleton Army Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Zap Minion Horde Wizard Skeleton Army
Zap Wizard Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard
Skeleton Army P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Minion Horde Fireball
P.E.K.K.A Minion Horde Mini P.E.K.K.A Skeleton Army
Fireball Wizard Zap Minion Horde
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde P.E.K.K.A Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Zap Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Minion Horde Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Zap Minion Horde Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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