My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Spear Goblins Barbarians Baby Dragon Inferno Dragon Lava Hound
Zap
Fire Spirit Spear Goblins Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Electro Wizard
The Log
Fire Spirit Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians
Arrows
Fire Spirit Spear Goblins Lava Hound
Royal Delivery
Fire Spirit Spear Goblins Barbarians Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Fireball
Barbarians Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Poison
Spear Goblins Barbarians Electro Wizard Lava Hound
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Fireball Baby Dragon Electro Wizard Inferno Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Fireball Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Inferno Dragon
Spear Goblins
Baby Dragon Inferno Dragon
Barbarians
Fireball
Lava Hound Baby Dragon Electro Wizard
Baby Dragon
Lava Hound Fire Spirit Spear Goblins Fireball Electro Wizard Inferno Dragon
Electro Wizard
Fireball Baby Dragon
Inferno Dragon
Lava Hound Fire Spirit Spear Goblins Baby Dragon
Lava Hound
Fireball Baby Dragon Inferno Dragon

Defense Synergies 0 9

Fire Spirit
Spear Goblins Electro Wizard
Spear Goblins
Fire Spirit Barbarians Baby Dragon Electro Wizard Inferno Dragon
Barbarians
Spear Goblins
Fireball
Electro Wizard
Baby Dragon
Spear Goblins Inferno Dragon
Electro Wizard
Fire Spirit Spear Goblins Fireball Inferno Dragon
Inferno Dragon
Spear Goblins Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Baby Dragon Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Fire Spirit Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Electro Wizard
Barbarians Fireball
Fireball Fire Spirit Spear Goblins Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Spear Goblins Fireball Baby Dragon
Barbarians Fireball Baby Dragon Electro Wizard
Barbarians Inferno Dragon
Fire Spirit Spear Goblins Barbarians Electro Wizard
Barbarians Electro Wizard Spear Goblins Fireball Baby Dragon
Inferno Dragon Spear Goblins Fireball Baby Dragon Electro Wizard
Barbarians Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Barbarians Baby Dragon Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Fireball Electro Wizard Inferno Dragon
Barbarians Fireball Electro Wizard
Fire Spirit Fireball Spear Goblins Barbarians Baby Dragon Electro Wizard
Baby Dragon Fire Spirit Spear Goblins Barbarians Fireball Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Fire Spirit Spear Goblins Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon Inferno Dragon
Barbarians Spear Goblins Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon
Fire Spirit Fireball Baby Dragon Electro Wizard
Spear Goblins Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Spear Goblins Barbarians Fireball Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Fireball Baby Dragon
Barbarians Electro Wizard Spear Goblins Fireball Baby Dragon Inferno Dragon
Barbarians Fireball Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Barbarians Fireball
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Spear Goblins Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Fireball Baby Dragon Electro Wizard
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon
Inferno Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Spear Goblins Barbarians Fireball
Fireball Fire Spirit Baby Dragon Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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