My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem Bandit Fisherman Magic Archer Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Skeleton Army
Giant Snowball
Minions Royal Hogs Skeleton Army
Zap
Minions Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Wizard Royal Hogs Skeleton Army Ice Wizard
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minions Royal Hogs Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Royal Hogs Skeleton Army Ice Wizard
Fireball
Minions Wizard Royal Hogs Skeleton Army Ice Wizard
Poison
Minions Wizard Royal Hogs Skeleton Army Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Skeleton Army Ice Wizard Valkyrie Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Royal Hogs
Valkyrie
Minions Wizard Royal Hogs
Wizard
Valkyrie Royal Hogs Rage
Royal Hogs
Minions Valkyrie Wizard The Log
Rage
Minions Wizard
Skeleton Army
The Log
Royal Hogs
Ice Wizard

Defense Synergies 1 11

Minions
Valkyrie The Log Ice Wizard
Valkyrie
Minions Wizard The Log Ice Wizard
Wizard
Valkyrie Skeleton Army The Log Ice Wizard
Royal Hogs
Rage
Skeleton Army
Wizard The Log Ice Wizard
The Log
Minions Valkyrie Wizard Skeleton Army Ice Wizard
Ice Wizard
Minions Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard The Log
Skeleton Army Minions Valkyrie The Log Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Minions Valkyrie Ice Wizard
Minions Wizard Ice Wizard
Valkyrie The Log
Minions Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Minions Valkyrie Skeleton Army Ice Wizard Wizard The Log
Minions Wizard Ice Wizard
Skeleton Army Minions Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Skeleton Army Minions The Log
Skeleton Army
Skeleton Army The Log
Wizard Minions Valkyrie Skeleton Army
Minions Valkyrie Wizard Skeleton Army The Log Ice Wizard
Valkyrie Wizard The Log Minions Ice Wizard
Valkyrie Wizard Skeleton Army Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard The Log
Skeleton Army Minions Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Wizard Minions Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army The Log
Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie The Log
Minions Valkyrie Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Minions Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Minions
Valkyrie Wizard The Log
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Wizard The Log
Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Wizard Ice Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Minions Skeleton Army
Wizard Ice Wizard
The Log
Valkyrie Wizard
The Log Wizard
Minions The Log
The Log

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