My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem Bandit Fisherman Magic Archer Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Miner Inferno Dragon
Giant Snowball
Clone Balloon Miner Inferno Dragon
Zap
Clone Balloon Inferno Dragon
Barbarian Barrel
Clone Executioner Electro Wizard
The Log
Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Balloon Executioner Miner Electro Wizard Inferno Dragon
Fireball
Clone Balloon Executioner Electro Wizard Inferno Dragon
Poison
Clone Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Inferno Dragon
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Executioner Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Miner Electro Wizard Inferno Dragon Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Miner Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Electro Wizard
Clone
Balloon Electro Wizard Inferno Dragon
Balloon
Rage Clone Miner Executioner Electro Wizard Mega Knight
Executioner
Balloon Miner Mega Knight
Miner
Balloon Executioner Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Rage Clone Balloon Miner Mega Knight
Inferno Dragon
Mega Knight Clone Miner
Mega Knight
Inferno Dragon Balloon Executioner Miner Electro Wizard

Defense Synergies 0 5

Rage
Clone
Balloon
Executioner
Mega Knight
Miner
Mega Knight
Electro Wizard
Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Executioner Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Inferno Dragon Executioner Electro Wizard Mega Knight
Mega Knight Executioner Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Mega Knight
Executioner Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Executioner
Electro Wizard Mega Knight
Inferno Dragon
Miner Electro Wizard Mega Knight
Executioner Electro Wizard Mega Knight
Executioner Inferno Dragon Electro Wizard
Mega Knight Electro Wizard
Executioner Mega Knight Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Executioner Electro Wizard
Mega Knight Executioner Electro Wizard
Executioner Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Executioner Miner Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Executioner Inferno Dragon Mega Knight
Executioner Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Executioner
Executioner Mega Knight
Electro Wizard Executioner Inferno Dragon
Executioner Mega Knight Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Miner Electro Wizard
Miner
Executioner Mega Knight
Executioner
Executioner
Executioner
Miner
Electro Wizard
Miner Electro Wizard
Executioner
Executioner Miner
Executioner
Executioner Mega Knight
Executioner Electro Wizard Mega Knight
Miner Mega Knight
Mega Knight
Executioner Mega Knight
Inferno Dragon
Miner Executioner Electro Wizard
Miner Mega Knight
Miner
Executioner Electro Wizard
Electro Wizard
Miner Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Executioner Electro Wizard
Miner Executioner Electro Wizard Mega Knight
Executioner
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Miner Electro Wizard Mega Knight

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