My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Baby Dragon Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Valkyrie Hog Rider Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elite Barbarians Baby Dragon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Bats Hog Rider The Log
Valkyrie
Bats Elite Barbarians Hog Rider Goblin Gang Baby Dragon Electro Wizard
Hog Rider
Bats Goblin Gang Valkyrie The Log Elite Barbarians Baby Dragon Electro Wizard
Baby Dragon
Bats Goblin Gang Valkyrie Hog Rider Electro Wizard
The Log
Hog Rider Elite Barbarians
Electro Wizard
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 13

Bats
Valkyrie Baby Dragon The Log Electro Wizard
Goblin Gang
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Bats Goblin Gang Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Bats Valkyrie The Log
The Log
Bats Goblin Gang Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Elite Barbarians Bats Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Bats Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Bats Valkyrie Baby Dragon Electro Wizard
Bats Electro Wizard Goblin Gang Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Baby Dragon The Log
Bats Goblin Gang Baby Dragon Electro Wizard
Bats Goblin Gang Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Bats Goblin Gang Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Bats Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Bats Goblin Gang Elite Barbarians Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Bats Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Bats Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Valkyrie Baby Dragon The Log
Goblin Gang Bats Elite Barbarians Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Bats Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Valkyrie Baby Dragon The Log
Goblin Gang
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Electro Wizard Bats Valkyrie Baby Dragon The Log
Bats Valkyrie Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Goblin Gang Elite Barbarians Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Bats
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Bats Baby Dragon Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Bats Goblin Gang
Baby Dragon Electro Wizard
The Log
Goblin Gang Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
Elite Barbarians
Bats Goblin Gang Elite Barbarians Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard

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