My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Giant Skeleton Ice Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Ice Wizard Electro Wizard Inferno Dragon
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Prince Ice Wizard Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Prince Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Ice Wizard Mini P.E.K.K.A Electro Wizard Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Tornado Giant Skeleton Ice Wizard Electro Wizard
Tornado
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Prince
Goblin Gang Ice Wizard Electro Wizard
Giant Skeleton
Goblin Gang Mini P.E.K.K.A Tornado Ice Wizard Electro Wizard
Ice Wizard
Mini P.E.K.K.A Tornado Prince Giant Skeleton
Electro Wizard
Mini P.E.K.K.A Prince Giant Skeleton
Inferno Dragon

Defense Synergies 2 18

Goblin Gang
Mini P.E.K.K.A Prince Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Electro Wizard Goblin Gang Tornado Ice Wizard
Tornado
Ice Wizard Mini P.E.K.K.A Prince Giant Skeleton Electro Wizard Inferno Dragon
Prince
Goblin Gang Tornado Ice Wizard Electro Wizard
Giant Skeleton
Goblin Gang Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Goblin Gang Tornado Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Tornado Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Tornado Prince Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Goblin Gang Ice Wizard Electro Wizard
Mini P.E.K.K.A Tornado Prince Giant Skeleton
Goblin Gang Tornado Ice Wizard Electro Wizard
Tornado Electro Wizard Inferno Dragon Goblin Gang Ice Wizard
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Tornado Prince Ice Wizard
Goblin Gang Tornado Mini P.E.K.K.A Prince Giant Skeleton Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Tornado Giant Skeleton
Inferno Dragon Goblin Gang Tornado Ice Wizard Electro Wizard
Mini P.E.K.K.A Prince Goblin Gang Giant Skeleton Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Tornado Prince Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince Electro Wizard
Tornado Goblin Gang Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Goblin Gang Mini P.E.K.K.A Tornado Prince Electro Wizard
Goblin Gang Tornado Prince Ice Wizard Electro Wizard
Tornado Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Tornado Prince Electro Wizard Inferno Dragon
Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Giant Skeleton Mini P.E.K.K.A Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Tornado Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Tornado Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Giant Skeleton Ice Wizard Electro Wizard
Mini P.E.K.K.A Giant Skeleton Prince Inferno Dragon
Giant Skeleton Electro Wizard Mini P.E.K.K.A Tornado Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Prince Giant Skeleton
Tornado Prince Giant Skeleton Electro Wizard
Mini P.E.K.K.A Prince Giant Skeleton Goblin Gang
Goblin Gang Electro Wizard Mini P.E.K.K.A Tornado Prince Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Ice Wizard Electro Wizard
Giant Skeleton
Prince Giant Skeleton
Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Tornado
Goblin Gang Mini P.E.K.K.A Tornado Prince Electro Wizard
Tornado Prince Electro Wizard
Tornado
Prince
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Electro Wizard
Tornado
Prince Giant Skeleton
Tornado
Tornado Prince
Tornado Ice Wizard
Inferno Dragon
Tornado Ice Wizard Electro Wizard
Tornado Prince
Tornado
Tornado Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Prince Giant Skeleton
Electro Wizard Goblin Gang Prince
Tornado Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Tornado Giant Skeleton
Prince
Goblin Gang Tornado Giant Skeleton Electro Wizard
Tornado Electro Wizard
Tornado Prince Giant Skeleton Electro Wizard

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