My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Baby Dragon Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers
Giant Snowball
Spear Goblins Goblin Hut Wall Breakers Baby Dragon
Zap
Spear Goblins Goblin Hut Wall Breakers
Barbarian Barrel
Spear Goblins Goblin Hut Wall Breakers Ice Wizard Electro Wizard
The Log
Spear Goblins Goblin Hut Wall Breakers
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Goblin Hut Wall Breakers
Royal Delivery
Spear Goblins Goblin Hut Wall Breakers Baby Dragon Ice Wizard Electro Wizard
Fireball
Goblin Hut Wall Breakers Baby Dragon Ice Wizard Electro Wizard
Poison
Spear Goblins Goblin Hut Ice Wizard Electro Wizard
Lightning
Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Wall Breakers Ice Wizard Baby Dragon Electro Wizard Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Wall Breakers Ice Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Goblin Hut Wall Breakers Baby Dragon Golem
Giant Snowball
Spear Goblins Goblin Hut Wall Breakers Baby Dragon Golem Electro Wizard
Goblin Hut
Spear Goblins Giant Snowball Baby Dragon Golem Ice Wizard
Wall Breakers
Spear Goblins Giant Snowball Baby Dragon Electro Wizard
Baby Dragon
Golem Spear Goblins Giant Snowball Goblin Hut Wall Breakers Ice Wizard Electro Wizard
Golem
Baby Dragon Spear Goblins Giant Snowball Goblin Hut Ice Wizard Electro Wizard
Ice Wizard
Goblin Hut Baby Dragon Golem
Electro Wizard
Giant Snowball Wall Breakers Baby Dragon Golem

Defense Synergies 1 12

Spear Goblins
Giant Snowball Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Giant Snowball
Spear Goblins Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Goblin Hut
Spear Goblins Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Wall Breakers
Baby Dragon
Ice Wizard Spear Goblins Giant Snowball Goblin Hut
Golem
Ice Wizard
Baby Dragon Spear Goblins Giant Snowball Goblin Hut
Electro Wizard
Spear Goblins Giant Snowball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Ice Wizard Electro Wizard
Goblin Hut Giant Snowball Ice Wizard Electro Wizard
Goblin Hut Ice Wizard Electro Wizard
Spear Goblins Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Electro Wizard Spear Goblins Goblin Hut Baby Dragon Ice Wizard
Baby Dragon Electro Wizard
Goblin Hut Ice Wizard
Spear Goblins Giant Snowball Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Spear Goblins Giant Snowball Goblin Hut Baby Dragon
Spear Goblins Giant Snowball Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Goblin Hut Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Electro Wizard
Giant Snowball Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Spear Goblins Giant Snowball Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Baby Dragon Spear Goblins Goblin Hut Ice Wizard Electro Wizard
Goblin Hut Electro Wizard
Spear Goblins Giant Snowball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Goblin Hut Electro Wizard
Electro Wizard Giant Snowball Baby Dragon
Spear Goblins Goblin Hut Electro Wizard
Electro Wizard
Goblin Hut
Giant Snowball Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Spear Goblins Goblin Hut Ice Wizard Electro Wizard
Electro Wizard Spear Goblins Giant Snowball Goblin Hut Baby Dragon
Goblin Hut
Goblin Hut
Giant Snowball Electro Wizard
Baby Dragon
Goblin Hut Electro Wizard Spear Goblins Baby Dragon
Giant Snowball Goblin Hut Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Goblin Hut Baby Dragon
Giant Snowball Baby Dragon
Spear Goblins Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball Goblin Hut Baby Dragon
Baby Dragon
Giant Snowball Goblin Hut Baby Dragon
Spear Goblins Giant Snowball Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Giant Snowball Goblin Hut
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Spear Goblins Goblin Hut
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Baby Dragon Electro Wizard

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