My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Wizard Witch Cannon Cart Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Tombstone Witch
Zap
Royal Giant Tombstone Witch Cannon Cart Goblin Giant
Barbarian Barrel
Tombstone Wizard Witch Cannon Cart Electro Wizard
The Log
Royal Giant Tombstone Witch Cannon Cart
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Wizard Witch Cannon Cart Electro Wizard
Fireball
Tombstone Wizard Witch Cannon Cart Electro Wizard
Poison
Tombstone Wizard Witch Electro Wizard
Lightning
Tombstone Wizard Witch Cannon Cart Electro Wizard
Rocket
Wizard Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Freeze Electro Wizard Wizard Witch Cannon Cart Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tombstone Freeze Electro Wizard Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Witch Cannon Cart Electro Wizard
Tombstone
Wizard
Royal Giant Goblin Giant
Freeze
Witch
Royal Giant Cannon Cart Goblin Giant
Cannon Cart
Royal Giant Witch Electro Wizard
Goblin Giant
Wizard Witch Electro Wizard
Electro Wizard
Royal Giant Cannon Cart Goblin Giant

Defense Synergies 0 11

Royal Giant
Tombstone
Wizard Cannon Cart Electro Wizard
Wizard
Tombstone Freeze Cannon Cart Electro Wizard
Freeze
Wizard Electro Wizard
Witch
Cannon Cart Electro Wizard
Cannon Cart
Tombstone Wizard Witch Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Tombstone Wizard Freeze Witch Cannon Cart Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tombstone Wizard Goblin Giant Electro Wizard
Tombstone Witch Cannon Cart Electro Wizard
Witch Tombstone Freeze Cannon Cart Electro Wizard
Witch Tombstone Cannon Cart Electro Wizard
Tombstone
Freeze Cannon Cart Electro Wizard
Electro Wizard Tombstone Wizard Freeze Witch
Cannon Cart Goblin Giant Electro Wizard
Witch Tombstone
Cannon Cart Electro Wizard
Witch Electro Wizard Tombstone Wizard Freeze Cannon Cart Goblin Giant
Wizard Witch Electro Wizard
Tombstone Wizard Freeze Witch Cannon Cart Electro Wizard
Wizard Tombstone Freeze Witch Cannon Cart Electro Wizard
Tombstone Cannon Cart Electro Wizard
Freeze Electro Wizard
Wizard Tombstone Witch Cannon Cart Electro Wizard
Tombstone Wizard Witch Cannon Cart Electro Wizard
Wizard Freeze Witch Tombstone Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Wizard Witch Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Cannon Cart Electro Wizard
Electro Wizard Wizard Cannon Cart
Tombstone Witch Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant Electro Wizard
Tombstone Witch Cannon Cart Goblin Giant
Wizard Freeze Witch Goblin Giant Electro Wizard
Tombstone Witch Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Freeze Electro Wizard Tombstone Witch Cannon Cart
Witch Tombstone Goblin Giant
Tombstone Witch Cannon Cart
Goblin Giant Electro Wizard
Cannon Cart Tombstone Wizard Witch Goblin Giant
Wizard Witch Cannon Cart
Tombstone Witch Electro Wizard Freeze Cannon Cart Goblin Giant
Wizard Freeze Witch Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Cannon Cart Goblin Giant
Cannon Cart Freeze
Wizard
Wizard Freeze Witch Goblin Giant
Wizard Witch
Wizard Freeze
Wizard
Electro Wizard
Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Freeze Cannon Cart
Cannon Cart
Wizard Witch Cannon Cart
Wizard Cannon Cart
Freeze
Wizard Electro Wizard
Wizard Witch
Wizard
Cannon Cart
Freeze Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Wizard Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Tombstone Freeze Witch Cannon Cart
Wizard Witch Electro Wizard
Freeze
Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Cannon Cart Goblin Giant Electro Wizard

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