My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Elixir Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Royal Giant Elixir Golem
Giant Snowball
Spear Goblins Archers Goblin Gang Lumberjack
Zap
Spear Goblins Archers Goblin Gang Royal Giant
Barbarian Barrel
Spear Goblins Archers Goblin Gang Elixir Golem Electro Wizard Lumberjack
The Log
Spear Goblins Archers Goblin Gang Royal Giant Elixir Golem Lumberjack
Earthquake
Spear Goblins Archers Goblin Gang Elixir Golem
Arrows
Spear Goblins Archers Goblin Gang
Royal Delivery
Spear Goblins Archers Goblin Gang Elixir Golem Electro Wizard Lumberjack
Fireball
Archers Goblin Gang Elixir Golem Electro Wizard Lumberjack
Poison
Spear Goblins Archers Goblin Gang Elixir Golem Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Goblin Gang Elixir Golem Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Goblin Gang

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Elixir Golem Lumberjack
Archers
Arrows Royal Giant Elixir Golem Lumberjack
Arrows
Royal Giant Archers Elixir Golem Lumberjack
Goblin Gang
Spear Goblins Royal Giant Elixir Golem
Royal Giant
Arrows Spear Goblins Archers Goblin Gang Electro Wizard Lumberjack
Elixir Golem
Spear Goblins Archers Arrows Goblin Gang Lumberjack
Electro Wizard
Royal Giant Lumberjack
Lumberjack
Spear Goblins Archers Arrows Royal Giant Elixir Golem Electro Wizard

Defense Synergies 0 12

Spear Goblins
Archers Arrows Goblin Gang Electro Wizard Lumberjack
Archers
Spear Goblins Goblin Gang Electro Wizard Lumberjack
Arrows
Spear Goblins Lumberjack
Goblin Gang
Spear Goblins Archers Electro Wizard Lumberjack
Royal Giant
Elixir Golem
Electro Wizard
Spear Goblins Archers Goblin Gang Lumberjack
Lumberjack
Spear Goblins Archers Arrows Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Goblin Gang Lumberjack Archers Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Arrows Lumberjack
Arrows Goblin Gang Spear Goblins Archers Electro Wizard Lumberjack
Electro Wizard Spear Goblins Archers Arrows Goblin Gang
Arrows Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Spear Goblins Archers Electro Wizard Lumberjack
Archers Goblin Gang Electro Wizard Spear Goblins Arrows Lumberjack
Arrows Spear Goblins Archers Goblin Gang Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Arrows Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Arrows Goblin Gang Electro Wizard Lumberjack
Arrows Spear Goblins Archers Goblin Gang Electro Wizard Lumberjack
Arrows Spear Goblins Archers Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Spear Goblins Archers Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Archers Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Spear Goblins Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Lumberjack
Arrows Archers Goblin Gang Electro Wizard
Goblin Gang Spear Goblins Archers Electro Wizard Lumberjack
Lumberjack
Electro Wizard Spear Goblins
Goblin Gang
Lumberjack
Arrows Electro Wizard
Goblin Gang Lumberjack
Archers
Goblin Gang Electro Wizard Spear Goblins Archers Lumberjack
Arrows Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Spear Goblins
Archers Arrows
Arrows
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Electro Wizard
Archers Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Archers Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Archers Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins Archers Goblin Gang
Archers Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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