My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Clone Night Witch
Giant Snowball
Fire Spirit Goblin Gang Clone Lumberjack Night Witch
Zap
Fire Spirit Goblin Gang Clone Night Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Clone Lumberjack Night Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Clone Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Fire Spirit Goblin Gang Clone Night Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Clone Lumberjack Night Witch
Fireball
Goblin Gang Elite Barbarians Clone Lumberjack Night Witch
Poison
Goblin Gang Clone Night Witch
Lightning
Elite Barbarians Lumberjack Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Clone Lumberjack Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem Lumberjack
Zap
Elite Barbarians Fire Spirit Golem Lumberjack Night Witch
Goblin Gang
Clone Golem
Elite Barbarians
Zap Fire Spirit Lumberjack
Clone
Golem Night Witch Goblin Gang Lumberjack
Golem
Clone Night Witch Fire Spirit Zap Goblin Gang Lumberjack
Lumberjack
Fire Spirit Zap Elite Barbarians Clone Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Elite Barbarians Lumberjack Night Witch
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap
Clone
Golem
Lumberjack
Zap Goblin Gang
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Lumberjack Zap Goblin Gang Night Witch
Goblin Gang Lumberjack Fire Spirit Elite Barbarians Night Witch
Elite Barbarians Lumberjack Night Witch Goblin Gang
Elite Barbarians Lumberjack
Goblin Gang Fire Spirit Zap Lumberjack Night Witch
Fire Spirit Zap Goblin Gang Night Witch
Zap
Goblin Gang Elite Barbarians Lumberjack Night Witch
Goblin Gang Elite Barbarians Fire Spirit Lumberjack Night Witch
Goblin Gang Zap Lumberjack Night Witch
Zap Goblin Gang Night Witch
Lumberjack Night Witch Fire Spirit Zap Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang Lumberjack Night Witch
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack Night Witch
Fire Spirit Zap Goblin Gang Elite Barbarians Lumberjack Night Witch
Zap Fire Spirit Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Fire Spirit Elite Barbarians Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Lumberjack Zap Elite Barbarians
Goblin Gang Lumberjack Zap Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Lumberjack Night Witch
Fire Spirit Zap Goblin Gang
Goblin Gang Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack
Zap Elite Barbarians
Goblin Gang
Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Goblin Gang Lumberjack Night Witch
Goblin Gang Elite Barbarians Zap Lumberjack Night Witch
Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Elite Barbarians Lumberjack Night Witch
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Night Witch
Fire Spirit Zap
Fire Spirit Zap
Night Witch
Zap
Zap Fire Spirit
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap Night Witch
Zap
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Fire Spirit Goblin Gang Night Witch
Fire Spirit Zap
Goblin Gang Lumberjack
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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