My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Ice Wizard Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Bowler Executioner Ice Wizard Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Bowler Executioner Ice Wizard Electro Wizard
Poison
Skeleton Army Executioner Ice Wizard Electro Wizard
Lightning
Elite Barbarians Bowler Executioner Ice Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Hog Rider Electro Wizard Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Bowler Executioner Ice Wizard
Elite Barbarians
Zap Hog Rider
Hog Rider
Zap Elite Barbarians Bowler Executioner Electro Wizard
Skeleton Army
Bowler
Zap Hog Rider Executioner Ice Wizard Electro Wizard
Executioner
Zap Hog Rider Bowler
Ice Wizard
Zap Bowler
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 1 10

Zap
Electro Wizard Elite Barbarians Skeleton Army Bowler Executioner Ice Wizard
Elite Barbarians
Zap
Hog Rider
Skeleton Army
Zap Executioner Ice Wizard Electro Wizard
Bowler
Zap Ice Wizard Electro Wizard
Executioner
Zap Skeleton Army
Ice Wizard
Zap Skeleton Army Bowler
Electro Wizard
Zap Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Executioner Electro Wizard
Elite Barbarians Skeleton Army Zap Executioner Ice Wizard Electro Wizard
Skeleton Army Bowler Elite Barbarians Executioner Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Bowler Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler Zap Executioner Ice Wizard Electro Wizard
Electro Wizard Zap Executioner Ice Wizard
Bowler Zap Electro Wizard
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Bowler Ice Wizard Electro Wizard
Skeleton Army Executioner Ice Wizard Electro Wizard Zap Bowler
Executioner Zap Ice Wizard Electro Wizard
Skeleton Army Bowler Zap Elite Barbarians Ice Wizard Electro Wizard
Skeleton Army Bowler Executioner Zap Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Elite Barbarians Skeleton Army Bowler Executioner Electro Wizard
Zap Elite Barbarians Skeleton Army Bowler Executioner Ice Wizard Electro Wizard
Zap Executioner Bowler Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Bowler Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Electro Wizard Zap Elite Barbarians Bowler Executioner
Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Skeleton Army Bowler Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Bowler Executioner
Executioner Zap Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Bowler Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Bowler
Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Elite Barbarians Skeleton Army Bowler Executioner
Skeleton Army Bowler Executioner
Elite Barbarians Skeleton Army Electro Wizard Zap Bowler Executioner
Bowler Executioner Zap Elite Barbarians Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Executioner Ice Wizard Electro Wizard
Executioner Zap Bowler
Executioner Zap Ice Wizard
Bowler Executioner
Zap Bowler Executioner Ice Wizard
Zap
Elite Barbarians Bowler Electro Wizard
Zap Bowler Electro Wizard
Zap Executioner
Elite Barbarians Bowler Executioner
Zap Elite Barbarians
Zap Bowler Executioner
Bowler Executioner
Zap Bowler Executioner Electro Wizard
Zap Bowler
Bowler
Bowler
Zap
Zap Bowler Executioner Ice Wizard
Zap Bowler Executioner Ice Wizard Electro Wizard
Zap Bowler
Zap
Elite Barbarians Zap Executioner Ice Wizard Electro Wizard
Zap Electro Wizard
Elite Barbarians Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Skeleton Army
Zap Executioner Ice Wizard Electro Wizard
Bowler Executioner Electro Wizard
Zap Bowler Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Bowler Electro Wizard
Zap Executioner Electro Wizard
Zap Bowler Executioner Electro Wizard

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