My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Fire Spirit Goblin Barrel Guards Lumberjack
Zap
Fire Spirit Goblin Barrel Guards Prince
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Guards Electro Wizard Lumberjack
The Log
Fire Spirit Goblin Barrel Guards Prince Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Valkyrie Goblin Barrel Guards Prince Electro Wizard Lumberjack
Fireball
Goblin Barrel Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Lightning
Valkyrie Prince Electro Wizard Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Guards Valkyrie Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Guards

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Barrel Prince Lumberjack
Zap
Prince Electro Wizard Fire Spirit Valkyrie Guards Lumberjack
Valkyrie
Fire Spirit Goblin Barrel Prince Lumberjack Zap Electro Wizard
Goblin Barrel
Valkyrie Prince Fire Spirit Guards Lumberjack
Guards
Zap Goblin Barrel Lumberjack
Prince
Zap Valkyrie Goblin Barrel Fire Spirit Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Goblin Barrel Guards Prince Electro Wizard

Defense Synergies 1 15

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Valkyrie Guards Prince Lumberjack
Valkyrie
Fire Spirit Zap Prince Electro Wizard Lumberjack
Goblin Barrel
Guards
Zap Prince Electro Wizard Lumberjack
Prince
Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Fire Spirit Valkyrie Guards Prince Lumberjack
Lumberjack
Zap Valkyrie Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Lumberjack Zap Valkyrie Prince Electro Wizard
Prince Lumberjack Fire Spirit Valkyrie Electro Wizard
Prince Lumberjack Valkyrie Guards Electro Wizard
Valkyrie Prince Lumberjack
Fire Spirit Zap Valkyrie Guards Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap
Zap Valkyrie Electro Wizard
Prince Lumberjack
Guards Fire Spirit Valkyrie Prince Electro Wizard Lumberjack
Valkyrie Guards Electro Wizard Zap Lumberjack
Zap Electro Wizard
Prince Lumberjack Fire Spirit Zap Valkyrie Guards Electro Wizard
Fire Spirit Valkyrie Zap Guards Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack
Valkyrie Prince Electro Wizard Lumberjack
Fire Spirit Zap Valkyrie Guards Prince Electro Wizard Lumberjack
Zap Valkyrie Fire Spirit Guards Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Valkyrie Fire Spirit Guards Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Valkyrie Prince Lumberjack
Guards Lumberjack Zap Valkyrie Prince Electro Wizard
Valkyrie Guards Prince Lumberjack Zap Electro Wizard
Valkyrie Guards Prince Lumberjack
Fire Spirit Zap Electro Wizard
Guards Prince Valkyrie Electro Wizard Lumberjack
Valkyrie Prince Lumberjack
Zap Electro Wizard Valkyrie Prince
Guards
Valkyrie Guards Prince Lumberjack
Zap Valkyrie Guards Prince Electro Wizard
Prince Valkyrie Guards Lumberjack
Valkyrie
Guards Electro Wizard Zap Valkyrie Prince Lumberjack
Valkyrie Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Electro Wizard
Valkyrie Guards Prince
Fire Spirit Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Guards Prince Electro Wizard Lumberjack
Zap Valkyrie Prince Electro Wizard
Fire Spirit Zap
Fire Spirit
Zap Prince
Zap
Fire Spirit Zap Prince Electro Wizard
Fire Spirit Zap Valkyrie
Prince
Prince
Zap
Zap Fire Spirit Valkyrie
Zap Electro Wizard
Zap Prince
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Guards
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Fire Spirit Guards Prince
Fire Spirit Zap Electro Wizard
Valkyrie Prince Electro Wizard Lumberjack
Zap
Zap
Prince
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard

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