My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Wizard Hunter Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Lava Hound
Giant Snowball
Goblin Gang Lava Hound
Zap
Goblin Gang Royal Giant Lava Hound
Barbarian Barrel
Goblin Gang Wizard Hunter Electro Wizard
The Log
Goblin Gang Royal Giant Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Wizard Hunter Electro Wizard Lava Hound
Fireball
Goblin Gang Wizard Hunter Electro Wizard Lava Hound
Poison
Goblin Gang Wizard Hunter Electro Wizard Lava Hound
Lightning
Ice Golem Wizard Hunter Electro Wizard
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Goblin Gang Hunter Electro Wizard Wizard Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Goblin Gang Hunter

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Ice Golem Hunter Electro Wizard Lava Hound
Goblin Gang
Ice Golem Royal Giant Lava Hound
Royal Giant
Hunter Giant Snowball Goblin Gang Ice Golem Wizard Electro Wizard
Ice Golem
Goblin Gang Giant Snowball Royal Giant Hunter Electro Wizard
Wizard
Royal Giant
Hunter
Royal Giant Giant Snowball Ice Golem
Electro Wizard
Giant Snowball Royal Giant Ice Golem
Lava Hound
Giant Snowball Goblin Gang

Defense Synergies 1 11

Giant Snowball
Goblin Gang Ice Golem Wizard Hunter Electro Wizard
Goblin Gang
Giant Snowball Ice Golem Electro Wizard
Royal Giant
Ice Golem
Giant Snowball Goblin Gang Wizard Hunter Electro Wizard
Wizard
Giant Snowball Ice Golem Electro Wizard
Hunter
Giant Snowball Ice Golem Electro Wizard
Electro Wizard
Giant Snowball Goblin Gang Ice Golem Wizard Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Electro Wizard
Hunter Goblin Gang Electro Wizard
Goblin Gang Hunter Giant Snowball Electro Wizard
Hunter Goblin Gang Electro Wizard
Goblin Gang Giant Snowball Hunter Electro Wizard
Giant Snowball Hunter Electro Wizard Goblin Gang Wizard
Ice Golem Electro Wizard
Hunter Goblin Gang
Goblin Gang Giant Snowball Ice Golem Hunter Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Ice Golem Wizard Hunter
Hunter Giant Snowball Goblin Gang Wizard Electro Wizard
Hunter Giant Snowball Goblin Gang Wizard Electro Wizard
Wizard Giant Snowball Goblin Gang Hunter Electro Wizard
Goblin Gang Hunter Electro Wizard
Giant Snowball Goblin Gang Hunter Electro Wizard
Wizard Goblin Gang Hunter Electro Wizard
Giant Snowball Goblin Gang Wizard Hunter Electro Wizard
Giant Snowball Wizard Hunter Ice Golem Electro Wizard
Hunter Electro Wizard
Goblin Gang Wizard Giant Snowball Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Ice Golem Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Ice Golem Wizard Hunter
Goblin Gang Ice Golem Hunter Electro Wizard
Goblin Gang Hunter Ice Golem Electro Wizard
Goblin Gang Hunter
Wizard Giant Snowball Goblin Gang Ice Golem Hunter Electro Wizard
Goblin Gang Ice Golem Hunter Electro Wizard
Hunter
Electro Wizard Giant Snowball Ice Golem
Goblin Gang
Hunter
Giant Snowball Electro Wizard
Goblin Gang Ice Golem Wizard Hunter
Wizard
Goblin Gang Electro Wizard Ice Golem Hunter
Giant Snowball Ice Golem Wizard Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Electro Wizard
Ice Golem
Wizard Giant Snowball
Wizard Giant Snowball Ice Golem Hunter
Wizard
Giant Snowball Ice Golem Wizard Hunter
Giant Snowball Wizard
Giant Snowball Goblin Gang Electro Wizard
Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball Ice Golem Hunter
Giant Snowball Ice Golem
Giant Snowball Wizard Hunter
Wizard
Giant Snowball
Giant Snowball Wizard Hunter Electro Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Golem Wizard Hunter
Giant Snowball Wizard Hunter Electro Wizard
Giant Snowball Wizard
Giant Snowball Ice Golem Wizard Hunter Electro Wizard
Electro Wizard Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Hunter
Giant Snowball Electro Wizard
Giant Snowball Wizard
Electro Wizard Goblin Gang
Giant Snowball Wizard Hunter Electro Wizard
Goblin Gang Wizard Hunter Electro Wizard
Giant Snowball Ice Golem Wizard
Giant Snowball
Giant Snowball Goblin Gang Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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