My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Valkyrie Wizard
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Fireball Mini P.E.K.K.A Valkyrie Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Fireball Wizard
Minion Horde
Knight Mirror Freeze
Fireball
Mirror Knight Freeze
Mini P.E.K.K.A
Valkyrie Wizard Mirror
Valkyrie
Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie
Mirror
Fireball Minion Horde Mini P.E.K.K.A Freeze
Freeze
Minion Horde Fireball Mirror

Defense Synergies 2 16

Knight
Minion Horde Fireball Mini P.E.K.K.A Wizard
Minion Horde
Mirror Knight Freeze
Fireball
Mirror Knight Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Knight Fireball Valkyrie Wizard Mirror Freeze
Valkyrie
Fireball Mini P.E.K.K.A Wizard Mirror Freeze
Wizard
Knight Mini P.E.K.K.A Valkyrie Freeze
Mirror
Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Freeze
Minion Horde Fireball Mini P.E.K.K.A Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Valkyrie Wizard
Minion Horde Mini P.E.K.K.A Knight Valkyrie
Minion Horde Mini P.E.K.K.A Knight Valkyrie Freeze
Minion Horde Mini P.E.K.K.A Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Valkyrie
Minion Horde Fireball Wizard Freeze
Fireball Valkyrie
Minion Horde Mini P.E.K.K.A
Knight Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Knight Fireball Wizard Freeze
Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Knight Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Fireball Mini P.E.K.K.A Freeze
Minion Horde Wizard Knight Fireball Mini P.E.K.K.A Valkyrie
Fireball Knight Minion Horde Valkyrie Wizard
Valkyrie Wizard Freeze Knight Fireball
Mini P.E.K.K.A
Valkyrie Wizard Knight Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Knight Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Minion Horde Fireball
Knight Minion Horde Mini P.E.K.K.A Valkyrie
Fireball Wizard Minion Horde Freeze
Mini P.E.K.K.A Knight Minion Horde Fireball Valkyrie
Mini P.E.K.K.A Knight Minion Horde Valkyrie
Minion Horde Freeze Knight Fireball Mini P.E.K.K.A Valkyrie
Minion Horde
Knight Minion Horde Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Knight Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Knight Minion Horde Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Minion Horde Fireball Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Valkyrie Freeze
Fireball
Minion Horde Fireball
Knight Fireball Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Knight Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Knight Minion Horde Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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