My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Night Witch
Giant Snowball
Goblins Balloon Miner Night Witch
Zap
Goblins Mortar Balloon Night Witch
Barbarian Barrel
Goblins Knight Mortar Wizard Night Witch
The Log
Goblins
Earthquake
Mortar
Arrows
Goblins Night Witch
Royal Delivery
Goblins Knight Wizard Balloon Miner Night Witch
Fireball
Mortar Wizard Balloon Night Witch
Poison
Mortar Wizard Balloon Night Witch
Lightning
Knight Mortar Wizard Balloon Night Witch
Rocket
Mortar Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Miner Mortar Night Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Knight Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Giant Snowball
Balloon Knight Mortar Miner Night Witch
Knight
Mortar Balloon Giant Snowball Wizard Miner Night Witch
Mortar
Knight Miner Giant Snowball
Wizard
Knight Balloon Miner
Balloon
Giant Snowball Knight Miner Wizard
Miner
Goblins Mortar Balloon Giant Snowball Knight Wizard
Night Witch
Giant Snowball Knight

Defense Synergies 0 14

Goblins
Giant Snowball Knight Mortar Wizard Night Witch
Giant Snowball
Goblins Knight Mortar Wizard Miner Night Witch
Knight
Goblins Giant Snowball Mortar Wizard Night Witch
Mortar
Goblins Giant Snowball Knight Wizard
Wizard
Goblins Giant Snowball Knight Mortar
Balloon
Miner
Giant Snowball
Night Witch
Goblins Giant Snowball Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Wizard
Goblins Knight Mortar Night Witch
Mortar Goblins Giant Snowball Knight Night Witch
Night Witch Goblins Knight Mortar
Goblins Giant Snowball Night Witch
Giant Snowball Mortar Wizard Night Witch
Goblins Mortar Night Witch
Knight Goblins Giant Snowball Miner Night Witch
Goblins Giant Snowball Knight Wizard Night Witch
Giant Snowball Wizard Night Witch
Mortar Night Witch Giant Snowball Knight Wizard
Wizard Goblins Giant Snowball Mortar Night Witch
Knight Mortar
Giant Snowball Mortar
Wizard Goblins Knight Mortar Night Witch
Mortar Goblins Giant Snowball Knight Wizard Night Witch
Giant Snowball Mortar Wizard Knight
Mortar
Wizard Goblins Giant Snowball Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball
Giant Snowball Knight Mortar Wizard Miner
Goblins Knight
Knight Night Witch
Knight Night Witch
Wizard Giant Snowball
Goblins Knight Night Witch
Knight
Goblins Giant Snowball Knight Mortar
Knight
Giant Snowball
Knight Wizard Night Witch
Wizard
Goblins Knight Mortar Night Witch
Giant Snowball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Giant Snowball Miner
Miner
Knight
Wizard Giant Snowball Mortar
Wizard Giant Snowball
Mortar Wizard
Giant Snowball Wizard
Miner Giant Snowball Mortar Wizard
Goblins Giant Snowball Night Witch
Miner Knight Mortar Wizard
Giant Snowball Wizard
Giant Snowball Knight Mortar Miner
Mortar
Giant Snowball Mortar
Giant Snowball Mortar Wizard
Mortar Wizard
Giant Snowball Mortar
Night Witch
Giant Snowball Mortar Wizard
Giant Snowball Mortar Wizard Miner
Night Witch
Giant Snowball Wizard
Giant Snowball Mortar
Giant Snowball Mortar Wizard
Mortar Miner Giant Snowball Wizard
Giant Snowball Mortar Wizard Miner
Miner Mortar
Giant Snowball Wizard Night Witch
Giant Snowball Wizard
Giant Snowball Night Witch
Giant Snowball Mortar Wizard Miner Night Witch
Giant Snowball
Giant Snowball Wizard
Night Witch
Giant Snowball Wizard
Miner Knight Wizard
Giant Snowball Mortar Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mortar Miner

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