My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Witch Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Knight Wizard Clone Witch Night Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Knight Wizard Clone Witch Night Witch
Fireball
Wizard Clone Witch Night Witch
Poison
Wizard Clone Witch Night Witch
Lightning
Knight Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Clone Fireball Night Witch Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Clone Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Witch Night Witch
Fireball
Mirror Golem Knight
Wizard
Knight Golem
Mirror
Fireball Night Witch
Clone
Golem Night Witch Witch
Witch
Knight Clone Golem
Golem
Fireball Clone Night Witch Wizard Witch
Night Witch
Clone Golem Knight Mirror

Defense Synergies 1 5

Knight
Fireball Wizard Witch Night Witch
Fireball
Mirror Knight
Wizard
Knight
Mirror
Fireball Night Witch
Clone
Witch
Knight
Golem
Night Witch
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Witch Night Witch
Witch Knight Night Witch
Witch Night Witch Knight
Fireball
Fireball Night Witch
Fireball Wizard Witch Night Witch
Fireball
Witch Night Witch
Knight Night Witch
Witch Knight Fireball Wizard Night Witch
Fireball Wizard Witch Night Witch
Night Witch Knight Fireball Wizard Witch
Fireball Wizard Witch Night Witch
Knight
Fireball
Wizard Knight Fireball Witch Night Witch
Fireball Knight Wizard Witch Night Witch
Wizard Witch Knight Fireball
Wizard Knight Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Wizard
Knight Witch
Knight Fireball Night Witch
Knight Witch Night Witch
Fireball Wizard Witch
Knight Fireball Witch Night Witch
Knight
Knight Fireball Witch
Witch
Knight Witch
Fireball
Knight Fireball Wizard Witch Night Witch
Wizard Fireball Witch
Witch Knight Fireball Night Witch
Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Night Witch
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Night Witch
Fireball Wizard
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Night Witch
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Fireball Witch Night Witch
Fireball Wizard Witch
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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