My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Fire Spirit Minions Skeleton Army Witch Balloon Lumberjack
Zap
Fire Spirit Minions Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Witch Lumberjack
The Log
Fire Spirit Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minions Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Valkyrie Skeleton Army Witch Balloon Lumberjack
Fireball
Minions Skeleton Army Witch Balloon Lumberjack
Poison
Minions Skeleton Army Witch Balloon
Lightning
Valkyrie Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Valkyrie Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Lumberjack
Zap
Balloon Fire Spirit Minions Valkyrie Witch Lumberjack
Minions
Zap Valkyrie Balloon Lumberjack
Valkyrie
Fire Spirit Balloon Lumberjack Zap Minions Witch
Skeleton Army
Witch
Zap Valkyrie Lumberjack
Balloon
Zap Valkyrie Lumberjack Fire Spirit Minions
Lumberjack
Valkyrie Balloon Fire Spirit Zap Minions Witch

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Minions Valkyrie Skeleton Army Witch Lumberjack
Minions
Valkyrie Zap Lumberjack
Valkyrie
Minions Fire Spirit Zap Witch Lumberjack
Skeleton Army
Zap Lumberjack
Witch
Zap Valkyrie Lumberjack
Balloon
Lumberjack
Zap Minions Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Skeleton Army Lumberjack Zap Minions Valkyrie Witch
Skeleton Army Witch Lumberjack Fire Spirit Minions Valkyrie
Skeleton Army Witch Lumberjack Minions Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Minions Valkyrie Lumberjack
Minions Fire Spirit Zap Witch
Zap Valkyrie
Witch Minions Skeleton Army Lumberjack
Skeleton Army Fire Spirit Valkyrie Lumberjack
Minions Valkyrie Skeleton Army Witch Zap Lumberjack
Minions Zap Witch
Skeleton Army Lumberjack Fire Spirit Zap Minions Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Zap Minions Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Minions Valkyrie Skeleton Army Witch Lumberjack
Fire Spirit Zap Minions Valkyrie Skeleton Army Witch Lumberjack
Zap Valkyrie Witch Fire Spirit Minions Lumberjack
Lumberjack
Valkyrie Skeleton Army Fire Spirit Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Witch
Zap Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Minions Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Zap
Valkyrie Skeleton Army Witch Lumberjack
Fire Spirit Zap Minions Witch
Skeleton Army Minions Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Minions Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Minions Lumberjack
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap Witch
Minions
Fire Spirit Zap
Fire Spirit Zap Valkyrie Witch
Minions
Zap
Zap Fire Spirit Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Witch
Zap Minions Witch
Zap
Zap
Zap Fire Spirit Minions Skeleton Army Witch
Fire Spirit Zap Witch
Valkyrie Lumberjack
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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