My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Bats Baby Dragon Witch Miner
Zap
Bats Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch Royal Ghost
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Baby Dragon Witch Prince Miner Royal Ghost
Fireball
Wizard Baby Dragon Witch
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Royal Ghost Valkyrie Baby Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Royal Ghost Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Baby Dragon Prince
Valkyrie
Bats Prince Wizard Baby Dragon Witch Royal Ghost
Wizard
Valkyrie Prince Miner Royal Ghost
Baby Dragon
Bats Valkyrie Witch Prince Miner
Witch
Valkyrie Baby Dragon Prince Miner Royal Ghost
Prince
Valkyrie Bats Wizard Baby Dragon Witch Miner Royal Ghost
Miner
Bats Wizard Baby Dragon Witch Prince Royal Ghost
Royal Ghost
Valkyrie Wizard Witch Prince Miner

Defense Synergies 0 13

Bats
Valkyrie Baby Dragon Prince
Valkyrie
Bats Wizard Baby Dragon Witch Prince
Wizard
Valkyrie Prince Royal Ghost
Baby Dragon
Bats Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince Royal Ghost
Prince
Bats Valkyrie Wizard Baby Dragon Witch
Miner
Royal Ghost
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Bats Valkyrie Witch Prince
Witch Prince Bats Valkyrie
Witch Prince Bats Valkyrie
Valkyrie Prince
Bats Valkyrie Baby Dragon Royal Ghost
Bats Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Witch Prince
Valkyrie Prince Miner Royal Ghost
Bats Valkyrie Witch Wizard Baby Dragon Royal Ghost
Bats Wizard Baby Dragon Witch
Prince Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Baby Dragon Witch Prince Royal Ghost
Prince
Prince
Wizard Bats Valkyrie Witch Prince
Bats Valkyrie Wizard Baby Dragon Witch Prince Royal Ghost
Valkyrie Wizard Baby Dragon Witch Bats Royal Ghost
Prince
Valkyrie Wizard Royal Ghost Bats Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Royal Ghost
Valkyrie Wizard Baby Dragon Prince Miner Royal Ghost
Bats Valkyrie Witch Prince
Valkyrie Prince Bats
Valkyrie Witch Prince
Wizard Bats Baby Dragon Witch
Prince Bats Valkyrie Witch
Valkyrie Prince
Bats Valkyrie Baby Dragon Witch Prince
Witch
Bats Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Bats Valkyrie Baby Dragon Prince
Bats Valkyrie Wizard Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Baby Dragon Miner Royal Ghost
Baby Dragon Miner
Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Bats Prince
Miner Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Bats
Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Witch Miner
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Miner Wizard Baby Dragon Witch Royal Ghost
Wizard Baby Dragon Witch Prince Miner
Miner Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Wizard Miner
Prince
Wizard
Bats Witch Prince
Wizard Baby Dragon Witch
Miner Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Prince Miner Royal Ghost

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