My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A
Fireball
Tesla Hog Rider Witch
Poison
Bats Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Arrows Hog Rider The Log
Hog Rider
Bats Arrows The Log Mini P.E.K.K.A Witch
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bats Witch The Log
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 10

Bats
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
The Log Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Tesla Witch
Hog Rider
Witch
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Arrows
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Witch The Log
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Bats
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Bats
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Bats Tesla
Bats Tesla Arrows Witch
Arrows Tesla P.E.K.K.A The Log
Tesla Mini P.E.K.K.A Witch P.E.K.K.A
Tesla Mini P.E.K.K.A
Bats Witch Arrows Tesla The Log
Arrows Tesla Bats Witch
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Witch The Log
Bats Arrows Tesla Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Bats Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Tesla Bats Witch The Log
Arrows Witch The Log Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Bats Arrows Tesla Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Witch P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla Mini P.E.K.K.A Witch
Arrows Bats Tesla Witch
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Bats Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A Witch
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Witch
Tesla Witch
Tesla Witch Bats Mini P.E.K.K.A P.E.K.K.A The Log
Bats Arrows Tesla Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Witch
Arrows Witch
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Bats Witch The Log
Bats Witch
Witch The Log

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