My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Dark Prince Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Hog Rider Guards Dark Prince
Giant Snowball
Spear Goblins Hog Rider Guards Witch
Zap
Spear Goblins Guards Dark Prince Witch
Barbarian Barrel
Spear Goblins Elixir Golem Guards Dark Prince Witch Magic Archer
The Log
Spear Goblins Elixir Golem Hog Rider Guards Dark Prince Witch
Earthquake
Spear Goblins Elixir Golem Hog Rider Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Elixir Golem Hog Rider Guards Dark Prince Witch Magic Archer
Fireball
Elixir Golem Hog Rider Witch Magic Archer
Poison
Spear Goblins Elixir Golem Guards Witch Magic Archer
Lightning
Dark Prince Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Guards Fireball Hog Rider Dark Prince Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Elixir Golem Guards Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Elixir Golem Dark Prince
Elixir Golem
Spear Goblins Fireball Hog Rider Witch Magic Archer
Fireball
Hog Rider Elixir Golem Dark Prince Magic Archer
Hog Rider
Spear Goblins Fireball Elixir Golem Guards Dark Prince Witch Magic Archer
Guards
Hog Rider
Dark Prince
Spear Goblins Fireball Hog Rider Witch Magic Archer
Witch
Elixir Golem Hog Rider Dark Prince
Magic Archer
Elixir Golem Fireball Hog Rider Dark Prince

Defense Synergies 0 7

Spear Goblins
Guards Dark Prince
Elixir Golem
Fireball
Dark Prince
Hog Rider
Guards
Spear Goblins Witch Magic Archer
Dark Prince
Spear Goblins Fireball Witch Magic Archer
Witch
Guards Dark Prince
Magic Archer
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Dark Prince Witch
Witch Dark Prince
Witch Guards Dark Prince
Fireball Dark Prince
Fireball Spear Goblins Guards Dark Prince Magic Archer
Spear Goblins Fireball Witch Magic Archer
Fireball Magic Archer
Witch
Guards Spear Goblins Dark Prince
Guards Witch Spear Goblins Fireball Dark Prince Magic Archer
Spear Goblins Fireball Witch Magic Archer
Fireball Guards Dark Prince Witch
Fireball Guards Dark Prince Witch Magic Archer
Fireball
Fireball Dark Prince Witch
Fireball Spear Goblins Guards Dark Prince Witch Magic Archer
Witch Spear Goblins Fireball Guards Dark Prince Magic Archer
Dark Prince Spear Goblins Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Fireball Dark Prince Witch
Fireball Magic Archer
Guards Spear Goblins Dark Prince Witch
Guards Dark Prince Fireball
Guards Dark Prince Witch
Fireball Witch Magic Archer
Guards Dark Prince Spear Goblins Fireball Witch
Dark Prince
Spear Goblins Fireball Dark Prince Witch Magic Archer
Witch Guards
Guards Dark Prince Witch
Fireball Guards Dark Prince
Dark Prince Fireball Guards Witch
Fireball Witch Magic Archer
Guards Witch Spear Goblins Fireball Dark Prince Magic Archer
Fireball Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Magic Archer
Fireball Magic Archer
Fireball Guards Dark Prince
Fireball Dark Prince Magic Archer
Fireball Spear Goblins Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball Guards
Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Fireball Dark Prince Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Dark Prince Witch Magic Archer
Witch
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Fireball Guards Witch
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Guards Dark Prince Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball
Dark Prince
Fireball Guards Witch Magic Archer
Fireball Witch Magic Archer
Fireball Dark Prince Witch Magic Archer

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