My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers Night Witch
Giant Snowball
Goblin Gang Wall Breakers Witch Night Witch
Zap
Goblin Gang Wall Breakers Witch Night Witch
Barbarian Barrel
Goblin Gang Wall Breakers Witch Night Witch
The Log
Goblin Gang Wall Breakers Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Wall Breakers Witch Night Witch
Royal Delivery
Goblin Gang Wall Breakers Witch Night Witch
Fireball
Goblin Gang Wall Breakers Witch Night Witch
Poison
Goblin Gang Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Fireball Poison Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Goblin Gang Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Fireball
Giant Wall Breakers The Log
Giant
Poison Night Witch Goblin Gang Fireball Witch The Log
Wall Breakers
Fireball The Log
Poison
Giant The Log Night Witch
Witch
Giant
The Log
Fireball Giant Wall Breakers Poison
Night Witch
Giant Poison

Defense Synergies 1 4

Goblin Gang
The Log
Fireball
The Log
Giant
Wall Breakers
Poison
The Log
Witch
The Log
The Log
Fireball Goblin Gang Poison Witch Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Goblin Gang Witch The Log Night Witch
Goblin Gang Witch Night Witch
Witch Night Witch Goblin Gang
Fireball Poison The Log
Goblin Gang Fireball The Log Night Witch
Goblin Gang Fireball Poison Witch Night Witch
Fireball Poison The Log
Witch Goblin Gang Night Witch
Goblin Gang Night Witch
Goblin Gang Poison Witch Fireball The Log Night Witch
Goblin Gang Fireball Poison Witch Night Witch
Night Witch Goblin Gang Fireball Witch The Log
Fireball Goblin Gang Poison Witch The Log Night Witch
Goblin Gang
Goblin Gang Fireball The Log
Goblin Gang Fireball Poison Witch Night Witch
Fireball Goblin Gang Witch The Log Night Witch
Poison Witch The Log Fireball
Goblin Gang Fireball Poison Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Poison Goblin Gang The Log
Goblin Gang Witch The Log
Goblin Gang Fireball The Log Night Witch
Goblin Gang Witch Night Witch
Fireball Poison Goblin Gang Witch
Goblin Gang Fireball Witch Night Witch
Fireball Poison Witch The Log
Witch Goblin Gang
Witch
Fireball Poison The Log
Goblin Gang Fireball Witch Night Witch
Fireball Witch
Goblin Gang Witch Fireball Poison The Log Night Witch
Poison Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Witch
Poison Witch The Log
Fireball Poison The Log
Fireball Poison The Log
Goblin Gang Fireball Poison Night Witch
Poison Fireball The Log
Fireball Poison
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Fireball Poison Witch The Log
Fireball Poison The Log
Fireball Poison
Night Witch
Fireball Poison The Log
Fireball Poison Witch The Log
Fireball Poison The Log Night Witch
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Witch
Witch
Fireball Poison The Log Witch
Fireball Poison Witch The Log
Fireball Poison The Log
Poison Fireball Witch Night Witch
Fireball Poison Witch
Fireball Night Witch
Poison Fireball The Log Night Witch
Fireball Poison
Fireball Poison The Log
Goblin Gang Fireball Witch Night Witch
Fireball Poison Witch
The Log Fireball
Fireball Poison Goblin Gang
The Log Fireball Poison
Fireball Poison
Goblin Gang Fireball Poison Witch The Log
Fireball Poison Witch
Poison Fireball Witch The Log

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