My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Prince
Giant Snowball
Fire Spirit Bats Skeleton Army Witch
Zap
Fire Spirit Bats Skeleton Army Witch Prince
Barbarian Barrel
Fire Spirit Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Bats Skeleton Army Witch
Royal Delivery
Fire Spirit Bats Skeleton Army Witch Prince
Fireball
Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage The Log Skeleton Army Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Rage The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Prince
Bats
Giant Rage Prince
Giant
Bats Rage Prince Fire Spirit Witch The Log
Rage
Giant Witch Bats Prince
Skeleton Army
Witch
Rage Giant Prince
Prince
Giant Fire Spirit Bats Rage Witch The Log
The Log
Giant Prince

Defense Synergies 1 7

Fire Spirit
The Log
Bats
Prince The Log
Giant
Rage
Skeleton Army
Prince The Log
Witch
Prince The Log
Prince
The Log Bats Skeleton Army Witch
The Log
Prince Fire Spirit Bats Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Bats Witch Prince The Log
Skeleton Army Witch Prince Fire Spirit Bats
Skeleton Army Witch Prince Bats
Skeleton Army Prince The Log
Skeleton Army The Log Fire Spirit Bats
Bats Fire Spirit Witch
The Log
Witch Skeleton Army Prince
Skeleton Army Fire Spirit Prince
Bats Skeleton Army Witch The Log
Bats Witch
Skeleton Army Prince Fire Spirit Bats Witch The Log
Fire Spirit Skeleton Army Bats Witch Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Bats Skeleton Army Witch Prince
Fire Spirit Bats Skeleton Army Witch Prince The Log
Witch The Log Fire Spirit Bats
Prince
Skeleton Army Fire Spirit Bats Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Prince The Log
Skeleton Army Bats Witch Prince The Log
Skeleton Army Prince Bats The Log
Skeleton Army Witch Prince
Fire Spirit Bats Witch
Skeleton Army Prince Bats Witch
Skeleton Army Prince
Bats Skeleton Army Witch Prince The Log
Witch Skeleton Army
Bats Witch Prince
Skeleton Army Prince The Log
Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Bats Prince The Log
Bats Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Fire Spirit The Log
Fire Spirit Bats Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Prince
Prince The Log
Fire Spirit
Fire Spirit The Log
Prince The Log
Witch The Log
The Log
Bats
Fire Spirit Prince The Log
Fire Spirit Witch The Log
Prince The Log
Prince The Log
The Log
The Log Fire Spirit Witch
Witch
The Log Witch
Witch Prince The Log
The Log
Fire Spirit Bats Witch
Bats Witch
The Log
Prince
The Log
Fire Spirit Bats Skeleton Army Witch Prince
Fire Spirit Witch
The Log
Prince
The Log
Prince
Bats Witch The Log
Bats Witch
Witch Prince The Log

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