My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Mega Minion Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Barbarians Wizard Witch Graveyard
The Log
Barbarians Witch Graveyard
Earthquake
Barbarians Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Barbarians Mega Minion Wizard Witch Graveyard
Fireball
Barbarians Mega Minion Wizard Witch
Poison
Barbarians Mega Minion Wizard Witch Graveyard
Lightning
Mega Minion Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Freeze Barbarians Giant Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mega Minion Fireball Freeze Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Giant Fireball Graveyard
Fireball
Graveyard Mega Minion Giant Freeze
Giant
Mega Minion Graveyard Fireball Wizard Witch
Wizard
Giant
Freeze
Graveyard Fireball
Witch
Giant Graveyard
Graveyard
Fireball Giant Freeze Mega Minion Witch

Defense Synergies 0 5

Barbarians
Mega Minion
Wizard Freeze Witch
Fireball
Freeze
Giant
Wizard
Mega Minion Freeze
Freeze
Mega Minion Fireball Wizard
Witch
Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard
Barbarians Mega Minion Witch
Barbarians Witch Mega Minion Freeze
Barbarians Witch Mega Minion
Barbarians Fireball
Fireball Freeze Mega Minion
Mega Minion Fireball Wizard Freeze Witch
Barbarians Fireball
Barbarians Witch
Barbarians
Barbarians Witch Mega Minion Fireball Wizard Freeze
Mega Minion Fireball Wizard Witch
Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Barbarians Mega Minion Freeze Witch
Barbarians
Barbarians Fireball Freeze
Barbarians Wizard Fireball Witch
Fireball Barbarians Mega Minion Wizard Witch
Wizard Freeze Witch Barbarians Mega Minion Fireball
Barbarians
Wizard Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Mega Minion Wizard
Barbarians Witch
Barbarians Fireball
Barbarians Witch
Fireball Wizard Freeze Witch
Barbarians Mega Minion Fireball Witch
Barbarians
Freeze Barbarians Mega Minion Fireball Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Mega Minion Fireball Freeze
Barbarians Mega Minion Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Mega Minion Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Mega Minion Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard Witch
Mega Minion Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Mega Minion Fireball Wizard Freeze Witch
Mega Minion Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze Witch
Fireball Mega Minion Wizard Witch
Freeze
Fireball
Fireball Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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