My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Flying Machine Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Flying Machine Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Guards
Giant Snowball
Royal Recruits Flying Machine Guards Witch Lumberjack
Zap
Flying Machine Guards Witch
Barbarian Barrel
Ice Spirit Royal Recruits Guards Witch Lumberjack
The Log
Ice Spirit Royal Recruits Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Ice Spirit Royal Recruits Flying Machine Guards Witch
Royal Delivery
Ice Spirit Royal Recruits Flying Machine Guards Witch Lumberjack
Fireball
Flying Machine Witch Lumberjack
Poison
Royal Recruits Flying Machine Guards Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Flying Machine Lumberjack Giant Witch Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Guards Flying Machine Lumberjack

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Recruits Giant Guards Witch Lumberjack
Royal Recruits
Ice Spirit Flying Machine Lumberjack
Flying Machine
Royal Recruits Giant Lumberjack
Giant
Ice Spirit Flying Machine Rocket Guards Witch Lumberjack
Rocket
Giant
Guards
Ice Spirit Giant Lumberjack
Witch
Ice Spirit Giant Lumberjack
Lumberjack
Ice Spirit Royal Recruits Flying Machine Giant Guards Witch

Defense Synergies 0 11

Ice Spirit
Royal Recruits Flying Machine Rocket Guards Witch Lumberjack
Royal Recruits
Ice Spirit
Flying Machine
Ice Spirit Guards Lumberjack
Giant
Rocket
Ice Spirit
Guards
Ice Spirit Flying Machine Witch Lumberjack
Witch
Ice Spirit Guards Lumberjack
Lumberjack
Ice Spirit Flying Machine Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Flying Machine
Lumberjack Ice Spirit Royal Recruits Flying Machine Witch
Rocket Witch Lumberjack Royal Recruits
Royal Recruits Witch Lumberjack Guards
Royal Recruits Rocket Lumberjack
Flying Machine Guards Lumberjack
Rocket Ice Spirit Flying Machine Witch
Rocket Royal Recruits Flying Machine
Witch Royal Recruits Lumberjack
Guards Ice Spirit Royal Recruits Lumberjack
Guards Witch Royal Recruits Flying Machine Lumberjack
Flying Machine Witch
Royal Recruits Lumberjack Ice Spirit Flying Machine Rocket Guards Witch
Rocket Ice Spirit Royal Recruits Guards Witch Lumberjack
Royal Recruits Lumberjack
Rocket Ice Spirit Royal Recruits Lumberjack
Royal Recruits Witch Lumberjack
Ice Spirit Royal Recruits Flying Machine Guards Witch Lumberjack
Witch Ice Spirit Royal Recruits Flying Machine Guards Lumberjack
Royal Recruits Lumberjack
Royal Recruits Flying Machine Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Witch
Flying Machine Rocket Lumberjack
Royal Recruits Guards Lumberjack Ice Spirit Rocket Witch
Royal Recruits Rocket Guards Lumberjack
Royal Recruits Guards Witch Lumberjack
Rocket Ice Spirit Flying Machine Witch
Royal Recruits Rocket Guards Flying Machine Witch Lumberjack
Royal Recruits Lumberjack
Royal Recruits Rocket Ice Spirit Flying Machine Witch
Royal Recruits Witch Guards
Royal Recruits Flying Machine Guards Witch Lumberjack
Royal Recruits Rocket Guards
Royal Recruits Rocket Guards Witch Lumberjack
Royal Recruits Flying Machine Witch
Royal Recruits Guards Witch Ice Spirit Flying Machine Rocket Lumberjack
Royal Recruits Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Flying Machine Rocket Guards
Flying Machine
Rocket Flying Machine
Royal Recruits Flying Machine Rocket Guards
Rocket
Ice Spirit Flying Machine Rocket Witch
Flying Machine Witch
Ice Spirit Flying Machine
Flying Machine
Rocket Guards Lumberjack
Rocket Royal Recruits Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Flying Machine Witch
Royal Recruits Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine
Rocket Flying Machine Witch
Rocket
Rocket
Rocket
Rocket Royal Recruits Flying Machine
Ice Spirit Witch
Witch
Flying Machine Witch
Flying Machine Witch
Rocket
Flying Machine Witch
Rocket Ice Spirit Flying Machine Guards Witch
Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Royal Recruits Flying Machine Rocket Guards Witch
Rocket Flying Machine Witch
Flying Machine Rocket Lumberjack
Flying Machine
Rocket
Royal Recruits Flying Machine
Ice Spirit Royal Recruits Flying Machine Rocket Guards Witch
Flying Machine Rocket Witch
Royal Recruits Flying Machine Rocket Witch

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