My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Inferno Tower Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Zappies Witch
Zap
Flying Machine Zappies Inferno Tower Witch Goblin Giant
Barbarian Barrel
Ice Spirit Zappies Inferno Tower Witch
The Log
Ice Spirit Zappies Witch
Earthquake
Zappies Inferno Tower Witch
Arrows
Ice Spirit Flying Machine Zappies Witch
Royal Delivery
Ice Spirit Flying Machine Zappies Witch
Fireball
Flying Machine Zappies Inferno Tower Witch
Poison
Flying Machine Zappies Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Fireball Flying Machine Zappies Inferno Tower Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Tornado Fireball Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Witch Goblin Giant
Fireball
Tornado Goblin Giant
Flying Machine
Zappies Goblin Giant
Zappies
Flying Machine Goblin Giant
Inferno Tower
Tornado
Fireball Witch Goblin Giant
Witch
Ice Spirit Tornado Goblin Giant
Goblin Giant
Fireball Ice Spirit Flying Machine Zappies Tornado Witch

Defense Synergies 3 14

Ice Spirit
Inferno Tower Fireball Flying Machine Zappies Tornado Witch Goblin Giant
Fireball
Tornado Goblin Giant Ice Spirit Zappies Inferno Tower
Flying Machine
Ice Spirit Zappies Inferno Tower
Zappies
Ice Spirit Fireball Flying Machine Tornado
Inferno Tower
Ice Spirit Fireball Flying Machine Tornado
Tornado
Fireball Ice Spirit Zappies Inferno Tower Witch Goblin Giant
Witch
Ice Spirit Tornado
Goblin Giant
Fireball Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies Inferno Tower Goblin Giant
Inferno Tower Ice Spirit Flying Machine Zappies Witch
Inferno Tower Tornado Witch Zappies
Inferno Tower Witch Zappies
Fireball Tornado
Fireball Tornado Flying Machine Zappies
Inferno Tower Tornado Ice Spirit Fireball Flying Machine Zappies Witch
Fireball Flying Machine Inferno Tower Goblin Giant
Zappies Inferno Tower Witch Tornado
Tornado Ice Spirit Zappies Inferno Tower
Witch Fireball Flying Machine Zappies Tornado Goblin Giant
Inferno Tower Fireball Flying Machine Zappies Tornado Witch
Inferno Tower Ice Spirit Fireball Flying Machine Zappies Witch
Fireball Ice Spirit Zappies Tornado Witch
Inferno Tower Zappies
Inferno Tower Tornado Ice Spirit Fireball Zappies
Fireball Zappies Inferno Tower Tornado Witch
Ice Spirit Fireball Flying Machine Zappies Tornado Witch
Tornado Witch Ice Spirit Fireball Flying Machine Zappies
Zappies Inferno Tower Tornado
Fireball Flying Machine Zappies Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Inferno Tower Witch
Fireball Flying Machine
Zappies Ice Spirit Inferno Tower Witch Goblin Giant
Fireball Zappies Inferno Tower Tornado Goblin Giant
Inferno Tower Zappies Witch Goblin Giant
Fireball Ice Spirit Flying Machine Zappies Tornado Witch Goblin Giant
Fireball Flying Machine Zappies Inferno Tower Witch Goblin Giant
Inferno Tower Zappies Goblin Giant
Ice Spirit Fireball Flying Machine Zappies Inferno Tower Tornado Witch
Inferno Tower Witch Zappies Goblin Giant
Flying Machine Zappies Inferno Tower Witch
Fireball Tornado Goblin Giant
Fireball Zappies Inferno Tower Witch Goblin Giant
Fireball Flying Machine Zappies Witch
Zappies Inferno Tower Witch Ice Spirit Fireball Flying Machine Tornado Goblin Giant
Fireball Flying Machine Zappies Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Tornado
Fireball Flying Machine Goblin Giant
Fireball Flying Machine
Fireball
Fireball Ice Spirit Flying Machine Tornado Witch Goblin Giant
Flying Machine Tornado Witch
Fireball Ice Spirit Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Witch
Fireball Flying Machine
Fireball Tornado
Fireball Flying Machine
Fireball Flying Machine Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Ice Spirit Fireball Witch
Witch
Fireball Flying Machine Tornado Witch
Fireball Flying Machine Tornado Witch
Fireball Tornado
Fireball Flying Machine Tornado Witch
Ice Spirit Fireball Flying Machine Zappies Witch
Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball
Ice Spirit Fireball Flying Machine Zappies Witch
Fireball Flying Machine Zappies Tornado Witch
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Flying Machine
Ice Spirit Fireball Flying Machine Zappies Tornado Witch
Fireball Flying Machine Zappies Tornado Witch
Fireball Flying Machine Tornado Witch Goblin Giant

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