My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Bandit
Barbarian Barrel
Valkyrie Wizard Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Royal Ghost Bandit
Fireball
Wizard Baby Dragon Bandit
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Royal Ghost Bandit Valkyrie Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Royal Ghost Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Baby Dragon Royal Ghost Bandit
Wizard
Valkyrie Royal Ghost Bandit Mega Knight
Mirror
The Log Royal Ghost
Baby Dragon
Valkyrie Bandit Mega Knight
The Log
Mirror Bandit Mega Knight
Royal Ghost
Valkyrie Wizard Mirror Bandit Mega Knight
Bandit
Valkyrie Wizard Baby Dragon The Log Royal Ghost Mega Knight
Mega Knight
Wizard Baby Dragon The Log Royal Ghost Bandit

Defense Synergies 0 19

Valkyrie
Wizard Mirror Baby Dragon The Log Bandit
Wizard
Valkyrie The Log Royal Ghost Bandit Mega Knight
Mirror
Valkyrie The Log Mega Knight
Baby Dragon
Valkyrie The Log Bandit Mega Knight
The Log
Valkyrie Wizard Mirror Baby Dragon Royal Ghost Bandit Mega Knight
Royal Ghost
Wizard The Log Mega Knight
Bandit
Valkyrie Wizard Baby Dragon The Log Mega Knight
Mega Knight
Wizard Mirror Baby Dragon The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Valkyrie The Log Bandit Mega Knight
Mega Knight Valkyrie Bandit
Valkyrie Bandit Mega Knight
Valkyrie The Log Mega Knight
The Log Valkyrie Baby Dragon Royal Ghost Bandit Mega Knight
Wizard Baby Dragon
Valkyrie Baby Dragon The Log Bandit Mega Knight
Valkyrie Royal Ghost Bandit Mega Knight
Valkyrie Wizard Baby Dragon The Log Royal Ghost Bandit Mega Knight
Wizard Baby Dragon
Mega Knight Valkyrie Wizard The Log Bandit
Valkyrie Wizard Mega Knight Baby Dragon The Log Royal Ghost
Bandit Mega Knight
The Log Bandit Mega Knight
Wizard Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Baby Dragon The Log Royal Ghost Bandit
Valkyrie Wizard Baby Dragon The Log Royal Ghost Bandit Mega Knight
Valkyrie Wizard Royal Ghost Mega Knight Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Royal Ghost Bandit
Bandit Valkyrie Wizard Baby Dragon The Log Royal Ghost Mega Knight
Bandit Mega Knight Valkyrie The Log
Valkyrie Mega Knight The Log Bandit
Valkyrie Bandit Mega Knight
Wizard Baby Dragon
Valkyrie Bandit
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon The Log Bandit
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Wizard Bandit
Wizard Valkyrie Baby Dragon Mega Knight
Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Wizard Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Royal Ghost Bandit
Baby Dragon The Log Royal Ghost Bandit
Baby Dragon The Log Bandit
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Valkyrie Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Wizard Baby Dragon The Log Bandit Mega Knight
Valkyrie Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon Royal Ghost Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Baby Dragon The Log Bandit
Wizard Baby Dragon
Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Bandit
Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Royal Ghost Bandit Mega Knight

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